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**Describe the bug**
Not open gamescope
**To Reproduce**
Steps to reproduce the behavior:
1. Open gamescope
**Expected behavior**
Open Gamescope
**Screenshots or stacktrace**
[gamescope]…
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**Description**
I have a written a compute shader based pathtracer with CLI interface. And I'm running it on Ubuntu OS with Nvidia RTX 3090 GPU using Vulkan API backend. But for certain cases (wi…
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### Steps for reproducing the issue
1. start _wluma_
2. Logs show: Unable to compute luma percent: ERROR_INVALID_EXTERNAL_HANDLE
### What is the buggy behavior?
App chashes
### What is the expect…
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### Game Name
YAKUZA KIWAMI
### Game code
CUSA06997
### Game version
v1.00
### Used emulator's version (only released versions are acceptable)
v0.1.0
### Current status
Boots
### Error
[Ker…
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# What is Vulkan Compute? | Lei Chat
The compute subset of the Vulkan API
[https://www.lei.chat/posts/what-is-vulkan-compute/](https://www.lei.chat/posts/what-is-vulkan-compute/)
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I built the self-validation layer for **Linux**, **Windows**, **Windows 11 ARM**, and **Mac**, installed the layer on the NAS, and ran the **Vulkan-ValidationLayers** job with `--self-validate isolate…
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Steps to reproduce:
1. Open Godot 4.3 project
2. Add Proton Scatter node to scene
This causes the editor to close/crash.
Tried downloading from github and asset store, same result.
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I have configured a game through steam with:
```
gamescope -e -- %command%
```
After trying to launch it hangs forever until it is forcibly killed. Running manually gets the following logs:
```…
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Compiling this shader (TestShader.comp):
#version 450
layout (local_size_x = 256) in;
void main() {
// Compute shader code
}
using this code:
shaderc::Compiler compiler;
shade…
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**Description**
Scenario:
1. Multiple threads are submitting commands to the same device/queue pair (e.g. through test cases running with `cargo test`).
2. Each thread has a complicated setup of bu…