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1. https://docs.vulkan.org/samples/latest/samples/extensions/open_cl_interop/README.html
2. https://docs.vulkan.org/samples/latest/samples/extensions/open_cl_interop_arm/README.html
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Vulkan has compute capabilities and could be used for speeding up the training with other GPU brands.
https://www.khronos.org/blog/getting-started-with-vulkan-compute-acceleration
It could also …
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# Home - Vulkan Guide
Guide to the Vulkan API
[https://www.vkguide.dev/](https://www.vkguide.dev/)
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Currently we can (and are required to) execute shaders from within shaders with vulkan raytracing https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/
And Nvidia devices have supported [this…
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Given the abysmal state of ROCM on Linux, and especially Clear Linux, there is a workaround using Vulkan that is GPU-agnostic and a potential path to better and more unified support for all consumer c…
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### Godot version
4.1.2 Stable
### System information
macOS 14.0 Sonoma, Intel Core I9, AMD 550M, Forward+
### Issue description
I am having a problem with Skeliton2d and bone 2D where…
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I was wondering if you had any recommendation as to where to go after reaching the last chapter, since I know there’s missing content, would you recommend continuing with the vulkan-tutorial, if so wh…
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Add the ability to offload the raytracing tasks to the GPU with a framework such as opencl, vulkan, vuda or sycl. Selection of this api will require further research.
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### 🐛 Describe the bug
Hi,
I'm trying to compile the Vulkan inference backend using the instructions here: https://pytorch.org/tutorials/prototype/vulkan_workflow.html. I've checked out tag `v.1.1…
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# - Vulkan Guide
Practical guide to vulkan graphics programming
[https://www.vkguide.dev/docs/new_vkguide/chapter_1/vulkan_mainloop/](https://www.vkguide.dev/docs/new_vkguide/chapter_1/vulkan_mainlo…