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I'm investigating some properties of the outcomes of data races in GPU memory models, and I'm interested in seeing what the Vulkan models currently do. Starting with some simple tests, I'm seeing outc…
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Hi! Not sure if I should create this issue here or in `naga` repo, please let me know if I should recreate it there.
Anyway, when I compile a trivial GLSL shader
```glsl
#version 330
void m…
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The following Vulkan validation layer error starting popping up on code that previously executed without error:
SC(ERROR / SPEC): object: 0x0 type: 0 msgNum: 15 - Shader requires VkPhysicalDeviceFe…
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The function `subgroupBarrier` performs both an execution and a full memory barrier
> The function subgroupBarrier() enforces that all active invocations within a
> subgroup must execute this fun…
qnope updated
5 years ago
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This code:
```hlsl
//glslangValidator -e PSMain -H -D test.frag.hlsl
float4 PSMain(float4x1 a, float1 b) : SV_TARGET {
return mul(a, b);
}
```
Crashes with:
```
glslangValidator: glslang/…
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Compiling the following shader with `--target-env vulkan1.3` causes the shader to execute in LocalSizeId mode:
```
#version 450
layout (local_size_x = 256) in;
void main() { }
```
This lea…
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Related to #756.
`shader::reflect::entry_points` calls `shader::reflect::push_constant_requirements`, which looks like this:
```
/// Extracts the `PushConstantRange` from `spirv`.
fn push_consta…
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Hi there, I'm having a rather weird and probably very niche issue with my HLSL shaders to read Vulkan Video and was wondering if this is a known issue. I did a search here for ycbcr but didn't get any…
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Hello!
We are trying to use shaders compiled from HLSL by DXC and are getting the following validation error:
```
SPIR-V module not valid: 2nd operand of DecorateString: operand UserTypeGOOGLE(…
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I try to changeing this problem.