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When an address (i.e. that is already `u160`) is masked to ensure it is `u160` it is useful to **assert** that the `AndU160` doesn't change the value.
This isn't necessary in every case but has he…
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The Doom+Doom II version of nerve.wad has had some changes again (new UMAPINFO and GAMECONF lump notably).
Its MD5 hash is 23422eb42833ac7b0dd59c0c7ae18a6f, its file size is 4 039 441 bytes. If we lo…
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I have been playing Final Doom TNT. In addition to the TNT IWAD I have been loading TNT31.WAD, which fixes a bug in MAP31.
I've noticed Cherry Doom doesn't track stats when I load the extra WAD. In…
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open suggestion to all who read to take a note from the DOOM modding scene:
drop-in-replacement assets (models, audio, HUD) of doom.wad were made. that became the freedoom1.wad and freedoom2.wad. r…
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### GZDoom version
_No response_
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
None
### If Other OS, please describe
windows11
### Relevant hardwa…
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I'm working on a game in Godot where I'm using J.a.c.k. to make my levels. My textures are in a folder labelled as follows.
[Textures] -> [Dev] -> [Orange] -> [texture.png]
but when making a wad usi…
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**What is the existing behavior? Please describe.**
Screenshots, downloaded wads, and crash dumps currently all get placed together in a single folder.
**What is the desired behavior? Why are you …
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_Tested in the [latest master artifact (Win-64)](https://github.com/fabiangreffrath/woof/actions/runs/10875724653)._
If a WAD provides a dedicated graphic for a menu item, said graphic will be used…
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Under linux the nodebuilder does not work. I built in arch x64 both manually and using the aur that's just the github as well. I have all the required packages, and it loads, and I can make a map, but…
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EMS is used as an Upper Memory Block of 64 kB.
XMS is used to store the WAD file in, so it acts like a file that can be read very fast.
XMS isn't supported on an 8088, while EMS is.
Instead of …