-
As part of the core, the service layer plays an important role in handling all necessary requests with ease. With Kotlin Multiplatform, we can share the same logic across various platforms, including …
-
This project was implemented two years ago, so it is good to do some review on this one. There are two approaches with this one. Either we can keep whatever it is done and add more things to the json …
-
This repository will become the shared core between the desktop and the mobile app using Kotlin Multiplatform. Currently, the app is written using React Native, slowly I will move back to Native like …
-
WG has created CW2.0 with a completely new map, with battles on different tiers. Since then the old battles and held provinces are not working:
```
ERROR:whyattend.webapp:Error querying WG server for…
-
# Basics
- [x] Migration from Wottactic.
- [x] Needs maps to work.
- [x] Needs entities to work.
- [ ] I am willing to contribute (Provide resources like maps, entities and keep the up-to-da…
-
As a user I want to quickly create a new tactic within the room.
- [x] Have a button in the top right hand corner with a custom tactic icon. This button will be between the Save button and the Room…
-
In Wargaming Game Center application ID consist of 3 parts:
* application type
* realm code
* branch
So, for example, `WOT.EU.PRODUCTION` means that the game is the release version of Worl…
-
Kotlin/JS is a part of Kotlin Multiplatform. The usual focus is often mobile (iOS & Android), but Kotlin can transpile to JavaScript and also Native. The issue is how well this works? If everything I …
-
When can this tool support Chinese servers? This is really a great tool, thanks to the developers.
-
I have been porting the platform game detection to separate plugin projects (plus refactoring to improve overall code quality), and it got me thinking about support for non-installed games?
As far …