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This section needs to be finished
- [x] Fix the broken image (#35)
- [ ] Add description of algorithm
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I tried loading the tutorial but I get the follwoing errors in Godot:
```
res://addons/kamran_wali/duniya_skapare/scripts/stage_generators/wave_function_collapse/ds_wfc_gen.gd:193 - Parse Error: T…
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When I trx to enable the addon I get a failure notification:
Extending script on the following path wasn't found: ‚res://addons/Wave_Function_Collapse/plugin_loader.gd‘. It seems to be a mistake in…
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The current algo is an unrefined version of Wave Function Collapse. Adjust the algo to the standard WFC and add in the probability weighting.
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I just filled in the documentation with AI generated general information. I hope that by editing the readme file, you get to learn something about git and about the wave function collapse algorithm! :…
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A partir d'un set d'image (eau, pierre, trou, etc) générer des dérivées qui seront utilisés (l'original aussi) pour l'affichage des cartes
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The would should have nicer ore strips, stone patches, caves, structures. Maybe using perlin noise? Wave function collapse? This warrants a rewrite because the current system is extremely rigid. The a…
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- unknowns: definition of a particle
- unknowns: origin position and destination of unkknown particles
- unknowns: if particles are real or virtual
| Force | Category | Range | Strength | Parts o…
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Using the tiles and the wave function collapse algorithm we can create random maps
See . https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/