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**Is your feature request related to a problem? Please describe.**
In the pursuit of a texturemap format that achieves good compression, easy tooling, and supports transparency well, I have settled i…
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Embedded textures don't load at all even if they are inside the AIScene thing, for external textures see [render/Material#65](https://github.com/directrl/monospace/blob/main/monospace/src/main/java/or…
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Hi,
I notice that the program can return a suboptimal alignment in endsfree mode when match score != 0.
Given a pattern (sequencing read) `GGGGCGCGTCGGGCTCCGGGTGTGGGGGGGGTGTGGGGGGGGGGGGTGGTGTGTGG…
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Version 7.2.3 but I think it does it in many older versions as I've seen this before
**To Reproduce**
I processed igrams from a real mirror. I'll include pictures of the issue and a picture of …
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## Description
Trying to render any scene with a *sampling integrator* from within the compiled C++ binary, causes out of memory error or crash, when the wavefront size limit is surpassed in any way.…
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WDYT? Is this publication in scope?
```
@inproceedings{Shaikhanov_2024,
author = {Shaikhanov, Zhambyl and Badran, Sherif and Guerboukha, Hichem and Jornet, Josep M. and Mittleman, Daniel M. and Knigh…
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### Problem Description
Currently the wavefront size in hipco is hardcoded to 64 which impacts the ability of being able to supply the rocGraph library for any architectures with a different wavefron…
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Some folks over at mfem/mfem#2910 are trying to run with HYPRE on a Navi gaming card. The issue is that the Navi cards run with warp/wavefront size 32 and not 64. Currently, AMD GPU support in HYPRE a…
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Might be worth investigating if there is mileage in implementing wavefront skeletonization on voxels.
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- [x] Make checkboxes for the saving, instead of individual buttons
- [ ] Link keyboard buttons to GUI actions:
- Enter :arrow_right: Save and Proceed
- Left/right :arrow_right: rotate hand…