-
### URL
https://wicg.github.io/web_audio_playout/
### Rationale
Still flagged as an unofficial draft, but under incubation in WICG and now making progress. Implementation plans are not yet clear, b…
-
Audio WG requests privacy re-review of the [Web Audio API](https://webaudio.github.io/web-audio-api/). This specification has already had a round of Privacy review; however we are readying an updated …
-
As discovered in https://github.com/phetsims/equality-explorer/issues/215 and https://github.com/phetsims/scenery-phet/issues/888, there are some problems with the current APIs for "sound drag listene…
-
### Steps to reproduce
1. I'm starting with a Firefox-based browser with no webpages open. It's `dom.webaudio.enabled` about:config settings has happened to be false
2. I have navigated to https://a…
-
As a followup to https://github.com/WebAudio/web-midi-api/pull/219#pullrequestreview-783975266
-
**Describe the bug**
When the player uses HTML5 audio, the MediaSession API works properly in Chrome. This includes setting metadata, such as track title, artist, artwork etc. in the media controls, …
-
### **💡 Describe the feature**
I would like WebAudio to provide a way for web applications to access the underlying system’s native audio APIs—such as **CoreAudio** (macOS), **WASAPI** (Windows), and…
-
The positional sound example has no positional audio. The audio should be played in left and right ears, corresponding to robot position compared to camera. At the moment the audio is normal, without …
-
**Describe the issue**
The spec is not clear about the currentTime of the initial AudioWorketGlobalScope. The spec said about currentTime,
"By definition this will be equal to the value of BaseAudi…
-
Hello. Currently i'm thinking about implementing ScopeSpread and stuck at Audio ecosystem. I started to write my own FileStream node, but found your own FileStream (Canvas VVVVjs). Do i need to write …