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Hi, thanks for this awesome library!
But I can't build WebGL2 and it seems to me that there are some files that are missing in this library.
Here are the logs:
```
[572/572] link path_fiddle.js
F…
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Enabling the antialiasing graphics option, on web, will panic. Filed wgpu issue about the panic: . However, If I understand correctly,
* the problem is using a multisampled texture as an input to …
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Hello,
I am trying to use Limut offline. So far, on Android It works without big errors, just the bar of the textareas of the examples goes a bit weird. But the visuals and the sounds work fine. I …
asorc updated
4 months ago
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This is a ticket for rewriting how we deal with attribute locations - preparing for WebGPU.
In WebGL1, the only way to binding attribute names to indexes was:
```ts
gl.bindAttribLocation(progra…
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To make this transition manageable i propose following steps
- [x] update this repo to ESM
- [x] port VAO (#85) from [85-vao-temp](https://github.com/pex-gl/pex-context/tree/85-vao-temp) branch
-…
vorg updated
4 months ago
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I haven't actually used this package, but use the same function elsewhere. It's come to my attention that in a WebGL2 context `#ifdef GL_OES_standard_derivatives` evaluates false, because standard der…
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Hi!
I'm getting some errors, both on my own setup and on this repo example. I can get it to work on Safari, which I think doesn't use WebGL2, but on Chrome I get the following on the console and the …
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Is it supported?
http://toji.github.io/webgl2-particles/
When clicking on reload in the shader editor no gui appears with Vivaldi (Chrome 56).
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Currently, when the engine samples a texture stored in gamma space, it uses gammaCorrectInput function to bring the values to linear space for lighting, costing us a pow instruction per sample, and al…
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At the moment only glsl `version 100` appears to compile correctly. webgl2 uses glsl with `version 300 es`, which does not compile with glslx.
Here is a fragment shader example:
```.frag
#vers…
nylki updated
5 months ago