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It would be great to have a simple example on how to load and apply a SLANG shader (for example a CRT emulation) to a DIV/CANVAS in HTML5.
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I found an article that talks about the conversion from WebGL to WebGPU. WebGPU is said to have compute shaders and geometry shaders. Geometry shaders are what the emulator needs because, with them, e…
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Hi, I saw from my analytics this following error in production.
"Failed to link vertex and fragment shaders" while initializing posenet.
This is my initialization.
```js
const initTensor…
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WebGPU is able to support storage buffer writes in fragment shaders, so Vulkan, Metal and D3D12 have this. Vulkan requires fragmentStoresAndAtomics, but that's universal. Can D3D11 support this? This …
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Had thoughts of working on a web-based application for reading manga and thought this would be a great way to up the quality of old sources. Of course, this would require using WebGL / WebGPU.
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According to https://github.com/webmachinelearning/webnn/issues/6, ML framework authors require a way to write custom ops (operations) that can interop with the built-in neural net ops of WebNN. That …
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Hi, currently the explainer does not seem to prevent using WebGL one frame and WebGPU the next. However, this is problematic because WebGL's coordinate system is inverted and I'm not sure that all bac…
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Thanks for sharing your great work.
I've been investigating about how to make this run on web browsers.
WebGL doesn't work as there is no compute shaders, so we need WebGPU backend.
Fortunately, …
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### Description
Can we consider adding a `PointerNode`, similar to `ScreenNode`, to make a pointer node accessible in both compute and render shaders?
This could simplify and optimize pointer-ba…
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Hi, my environment is Ubuntu 20.04, x86, computer CPU integrated graphics, no independent graphics card.
I use ‘pip3 install rerun-sdk’ install rerun,but when I use ‘rerun’ to start it, some errors h…