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![image](https://user-images.githubusercontent.com/71472458/126266074-6daecfa3-c5e4-4d58-bffb-ab6ac0cd3cca.png)
OpenAL Soft as a spatial sound option via the Windows 10's built-in API could (in theor…
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Is it possible to generate def of scut kemar for use with x3daudio?
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Haven't seen this mentioned anywhere else, but seems https://github.com/kosumosu/x3daudio1_7_hrtf works with RE4 - compiled the latest commit of that (need to edit the `DirectX-SDK-June-2010.props` fi…
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Having a HRTF would allow more accurate hearing of the sound origins. [OpenAL-soft](https://github.com/kcat/openal-soft) allows supplying a custom HRTF to fine tune the HRTF to your own head.
This …
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In the last month I have been working on finding a process for implementing spatial audio (5.1.2 channels) for both DirectSound3D and OpenAL APIs. My next goal is to make this work for XAudio2 games. …
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I removed all other mods and just installed this one... and I can't even start Skyrim VR. After removing the mod files, the game works again. Tried the files on Nexus as well as the "Skyrim VR fix" he…
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Hello there, i'd like to report that neither DSOAL nor Creative Alchemy are working on Windows 11. Almost like dsound.dll isn't being loaded at all. I've already modified the registry with the followi…
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Using OpenAL Soft v1.23.1 with Bioshock (classic).
Game has working audio but in-game EAX toggle is greyed out.
Log file shows:
[ALSOFT] (EE) EAXSet [EAX_FX_SLOT] Flags out of range (value: 3; min:…
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_Please give as much information as you can, replace/remove italicized text._
**Describe the bug**
"Object reference not set to an instance of an object
**Environment**
including trace lo…
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[X3DAudio HRTF](https://github.com/clayne/x3daudio1_7_hrtf) is like OpenAL Soft, but for XAudio2 + X3DAudio (usually Unreal Engine 4 games) and it uses MHRs for HRTF.
However, it hasn't been updated…