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### DotCom launch checklist
- [ ] Create demo site
- [ ] Create theme showcase
- [ ] Network activate
- [ ] Launch theme
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Tool forces you to bounce an underworld unit "When Played/On Attack", but card states that you "may" bounce a unit.
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The PC version of Tokyo Xanadu has a *very strange* bug where it appears to remember the last position of an audio track and will resume it there when it next encounters a request to play that audio t…
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After uprading an instance to Xanadu release, the execution of scripts within an application scope (not global) is not working anymore.
When executing any script, the "Output" will always be null.
…
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hey, not an issue... just a discussion...
i see some of the [Project Xanadu](https://en.wikipedia.org/wiki/Project_Xanadu#Original_17_rules) ideas in monotome. specifically transclusions and backli…
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The following things need the non-adjusted timestep in order to behave correctly:
- The in-game playtime timer. (but *not* the dungeon timer or the combo timer, that needs to get the adjusted times…
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A lot of 'secondary' actions in Tokyo Xanadu's PC port are coupled to completely nonsensical primary actions. Find them all and either create separate binds for them, or at least couple them to more s…
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#### Issue description
After updating jax and mlir dependency chain to v0.4.28 [(PR#931)](https://github.com/PennyLaneAI/catalyst/pull/931), jax introduces new `_sin_lowering` and `_cos_lowering` wit…
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# Game summary
- Game name: Tokyo Xanadu
- Game serial: PCSE00893
- Game version: 01.00
# Vita3K summary
- Version: v0.1
- Build number: 1316
- Commit hash: https://github.com/vita3k/vita3k/c…
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# App summary
- App name: Tokyo Xanadu
- App serial: PCSG00608
- App version: 1.00
# Vita3K summary
- Version: v0.1.6
- Build number: 2853
- Commit hash: https://github.com/vita3k/vita3k/comm…