issues
search
AM-Mikey
/
Laputa
5
stars
2
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
disallow some enemies from being moved by player head and fix system
#80
AM-Mikey
closed
3 years ago
0
unfocusing window while moving causes player to move with no animation
#79
AM-Mikey
closed
3 years ago
1
players can damage boost during a jump to get extra height and length
#78
AM-Mikey
opened
3 years ago
0
make hearts fall slowly
#77
AM-Mikey
closed
3 years ago
0
bonk prevention is no longer working
#76
AM-Mikey
closed
3 years ago
1
set enemy levels and drop chances for new enemies
#75
AM-Mikey
closed
3 years ago
0
write code for 2x2 tiling sprites as a replacement for sprite
#74
AM-Mikey
closed
2 years ago
0
set look dir or animation on start
#73
AM-Mikey
closed
3 years ago
0
only play land sfx if falling more than one block
#72
AM-Mikey
opened
3 years ago
0
Signs no longer work
#71
AM-Mikey
closed
3 years ago
0
damagenum does not fire before enemy death
#70
AM-Mikey
closed
3 years ago
1
fixed cameras dont work if they're the starting level
#69
AM-Mikey
closed
2 years ago
1
Jumping upward sideways into 1x1 hole causes pushback because of bonk prevention
#68
AM-Mikey
closed
3 years ago
0
Turning around with a small window size causes stutter
#67
AM-Mikey
closed
3 years ago
1
jumping into ssp sideways still causes sticking
#66
AM-Mikey
closed
3 years ago
1
shoot through semisolid platforms
#65
AM-Mikey
closed
3 years ago
0
camera stutter in piratecliff below pools
#64
AM-Mikey
closed
3 years ago
0
exiting water via debug mode leaves you in water physics
#63
AM-Mikey
closed
3 years ago
0
enemy drops search for lowest empty tile on tilemap, not lowest tile without collision
#62
AM-Mikey
closed
3 years ago
0
destructible grass can swap from burned to cut
#61
AM-Mikey
opened
3 years ago
0
player interpret pickup amount based on value, not animation
#60
AM-Mikey
closed
3 years ago
0
player no longer stops on slopes due to friction movement
#59
AM-Mikey
closed
3 years ago
0
consider double jump powerup with directional control (air jump)
#58
AM-Mikey
closed
3 years ago
0
input buffering jump lets player jump higher than intended limit
#57
AM-Mikey
closed
3 years ago
0
do more testing on extreme wide/tall resolutions
#56
AM-Mikey
closed
3 years ago
0
consider using background rect size as cameralimiter on free-camera levels
#55
AM-Mikey
closed
3 years ago
1
Add black border when window size is larger than camera limits
#54
AM-Mikey
closed
3 years ago
0
Standardize tile value and chroma ranges to not conflict with player/enemy/bullets
#53
AM-Mikey
closed
3 years ago
0
Standardize perspective, and find a clear method to go from art to tile to level
#52
AM-Mikey
closed
3 years ago
0
decide between flashing white/red or blood spurts
#51
AM-Mikey
closed
3 years ago
0
make grenades do more damage closer to center
#50
AM-Mikey
closed
2 years ago
0
Scrolling weapons in weaponwheel and exiting causes error in weapon texture
#49
AM-Mikey
closed
3 years ago
0
conditional formatting on hud
#48
AM-Mikey
closed
3 years ago
0
Write down all important animation states
#47
AM-Mikey
closed
3 years ago
0
cannot look down after jumping without moving horizontally
#46
AM-Mikey
closed
3 years ago
0
Weapon fire pitch attenuation
#45
AM-Mikey
closed
3 years ago
0
Have ammo restore percentage of all weapon's max ammo
#44
AM-Mikey
closed
3 years ago
0
Pan camera in direction player is looking
#43
AM-Mikey
closed
3 years ago
0
holding down autofire counts makes cooldowntimer reset on non-auto weapons
#42
AM-Mikey
closed
3 years ago
0
Powercritters can get stuck in the air when their jump is interrupted
#41
AM-Mikey
closed
3 years ago
0
Have world block grenade explosions
#40
AM-Mikey
opened
3 years ago
1
Enemies can spawn drops inside the world
#39
AM-Mikey
closed
3 years ago
0
Reloading scene keeps some values like experience and ammo
#38
AM-Mikey
closed
2 years ago
2
shooting an enemy while their drop is still active plays starpop without clearing it
#37
AM-Mikey
closed
3 years ago
1
Fix hplost
#36
AM-Mikey
closed
3 years ago
0
play click sound on fire with no ammo
#35
AM-Mikey
closed
3 years ago
0
Bullets can be spawned inside walls
#34
AM-Mikey
closed
3 years ago
0
Running against a wall while standing on a STEEP slope makes the player vibrate
#33
AM-Mikey
closed
2 years ago
0
Ammo collected on a non-ammo using weapon does not transfer the ammo over to other weapons
#32
AM-Mikey
closed
3 years ago
0
Door Audio does not finish when walking through
#31
AM-Mikey
closed
3 years ago
0
Previous
Next