RCbot created by Cheeseh
added: Enhanced performance and stability
added: AMBuild compiling support
added: Opposing Force CTF support and they should no longer team shoot nor flag hold
added: C++17 Standard library support
added: Strafing combat to evade from being easy target bots
added: Linux bot slow-motion fix by w00tguy
added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS
changed: Increased the bot's flexibility
changed: Avoid using welder in NS Combat
changed: Replaced most of the #define Marcos with Enumerators and constexpr
changed: Strings and enums optimised and modernised
changed: Reduced redundant coding and risks of buffer overflow crashes
changed: Reverted basemonster.h that was modified for Sven Coop
changed: Increasing bot's viewing angle to detect enemies better
changed: Reduced further Sven Co-op and TFC support
changed: Welcome Message modernised and is now displaying properly
changed: Converted some doubles into floats
changed: Added returns for NS CAlienAction
changed: NS Squad Menu repaired and should hopefully work
TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed
TODO: To allow Skulk and Lerk Aliens to bite and attack properly
TODO: To allow bots in Op4 should now use Deagle's Laser Sight to improve its accuracy
TODO: To allow the Onos to be more aggressive and devour humans
TODO: To allow bots to use first aid mounted on the wall or func_healthcharger
TODO: To improve on how to allow bots climb ladders more properly
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?
TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint
TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on
TODO: To add proper support for S&I, AHL, FLF and WizWars
fixed: bots going out of water better.
fixed: bots 'hearing' dead players (spectators)
fixed: bots not moving sometimes when they cant find an objective waypoint.
fixed: bot menus interfering with other metamod plugin menus
fixed: bots know what buttons to press (hopefully) for doors that use 'masters'
fixed: bots know if doors can be opened if there is an opens later waypoint through it.
fixed: bots know buttons that can open doors that use masters.
fixed: bug when bots re-joining server after map change if kicked.
fixed: bug when bots not returning to server with max bots set after clients leave game.
fixed: Waypoint visibility files reduced in size
changed: some ladder stuff
added: more performance commands (max_update_vision_revs, update_vision_time) see commands text file
added: some stuck in water code
added: bots kill self if they can't move for a while (can configure with 'bot_stuck_speed' command)
added: update_ladder_time command for configuring bots ladder behaviour
added: bots look for/attack enemies that killed team mates that they see die.
added: Squad code, player can make bots join their squad, bots can create their own squads, ability to alter formation, leave squad (as leader), remove squad, remove all squads (in case of problems)
added: classic +force_grip command from old rcbot
fixed: Altered weapons config (you can also edit it) to make bots not to use the sniper rifle too close to the enemy in SvenCoop beta 3.0.
fixed: Small bug with bot menu (couldn't exit menu)
fixed: Small bug where NS alien bots might try to drop their leap weapon before attacking (which they cant do) causing them not to shoot.
fixed: Bug with alien bots not when they dont have any long range weapons
fixed: fixed bot profile layout (removed [bot] from each one, not needed in this version) and fixed repetitions of names in some profiles.
fixed: Bug in pathfinding algorithm, causing long loops.
fixed: error in linux_install text file.
added: Significant reduce in CPU Usage
added: New command "rcbot config max_path_revs" the lower the value, better CPU performance, but takes bots slightly longer in time to find a path.
added: Human tower waypoint, bots will crouch for a player to jump on them or jump on a player thats already crouching nearby it. (I have added this waypoint into the map "extension" to test it)
added: ability to add bots to certain teams in Natural-selection using the bot menu.
General:
-: Supports Mods: NS 2.0+, SvenCoop 2.1/3.0, DMC, HL Bumpercars 1.3. -: Seperate profile for each bot, means each bot is unique -: New task system. -: New bot chat system. -: New movement code, bots can target onto enemies while moving along their path. -: Bot reputation system allows bots to like/dislike players. -: Hopefully a reduce in CPU usage. -: Metamod version and normal version for windows available. -: Seperate weapon configuration file can be edited by the user.
AI:
-: Bots remember positions of enemies and return to them if they die. -: Bots now always jump & crouch to jump higher. -: Bots can use lifts/doors better -: Bots can try to run for cover if they get damaged.
Svencoop:
They CAN:
-: Do long jumps (using crouch-jump waypoint) -: Shoot monsters -: Use chaingun's and other new weapons in Svencoop 3 -: Don't shoot scientists/barneys -: Use approriate door buttons -: Use "use only" doors -: Heal players -: Attempts to heal players that shout "medic!" (If the bot sees the player) -: Take cover when they get damaged -: Take cover when they see a grenade -: Take cover when someone yells "take cover!" (If the bot sees the player) -: Use health / armor rechargers -: Swim like champions :p have a bit of trouble getting out of water though :(
They CAN'T
-: Do human towers. -: Carry out complicated objectives.
NS:
-: Gorges should be improved. -: Gorges ask for help if under attack
New waypoint types:
-: Fly waypoint (For NS at the moment for Lerk, Jetpack etc). -: End Level/Objective waypoint. -: Crouch-Jump waypoint. -: Lift button waypoint. -: Wait for lift waypoint works now. -: Teleport waypoint (Similar to teleport waypoint in RCBot 1.5 for RC) -: Weapon,ammo,health,armor waypoints. -: Stay close to waypoint (Bot slows down and stays close to the waypoint) -: Opens Later Waypoint (Useful for svencoop, denotes the waypoint is in an -- area that opens up later, example: a teleport).
PROBLEMS Still occuring in this version:
-: Ladder climbing isn't very good :( -: Skulks can't wall-stick very well :(
LIMITATIONS of the version of the bot
-: Bots depend on more waypoints in more areas -- i.e. if they can't find a waypoint nearby they won't move -- and waypoints in more areas give bots better cover places
COMMANDS
See rcbot_commands.txt for details
First of all EXTRACT all files into the Half-Life Folder, it should create a folder called rcbot inside HL folder with all the files in it.
REMEMBER : Extract it to Half-Life folder ONLY, NOT the MOD folder i.e. bot files must be in Half-Life/rcbot
For LINUX see the linux_install.txt file for details.
WITHOUT METAMOD:
Make sure you have downloaded the NON-metamod version for WINDOWS.
Extract the zip into the Half-life folder, make sure all files are in the Half-Life folder/rcbot directory.
Open the liblist.gam file (in the MOD folder that you want to play)... with a suitable text editing program and then EDIT the line (do not make a copy of the line or else the bot won't work!):
gamedll "
to
gamedll "..\rcbot\dlls\rcbot.dll"
gamedll_linux "../rcbot/dlls/rcbot.so"
WITH METAMOD:
Make sure you have downloaded the METAMOD version of the bot for WINDOWS.
Extract the zip into the Half-life folder, make sure all files are in the Half-Life folder/rcbot directory.
Go into addons/metamod directory and EDIT the plugins.ini file
Add the line:
win32 ..\rcbot\dlls\rcbot_mm.dll
linux ../rcbot/dlls/rcbot_mm.so
to the file.
Once you've created a game, and you want to add bots, use the console command "rcbot addbot"
-OR- bind a key to "rcbot bot_menu"
and Select "Add Random Bot" To add a bot.
If playing NS you can use the bot menu to tell which team you want the new bot to join. Select the "Add bot to team" menu item and select the team you want.
You can also kick bots from the game by using the bot menu (bot_menu command).
You can set up min_bots and max_bots setting in the config file. Read the rcbot_commands.txt about these commands.
The commands are slightly different from last versions but most commands are the same but to access them you must type "rcbot" before each, incase other bots are running and have the same commands.
Read the rcbot_commands.txt file about the commands.
The waypoints are slightly different from last versions but most commands are the same but to access them you must type "rcbot" before each, incase other bots are running and have the same commands.
Read the rcbot_commands.txt file about the commands or rcbot_waypoint_readme.txt
If you want to have access to bot commands on a dedicated server or another server you must set up your name and password on the bot_users.ini file on the server.
Open and read the bot_users.ini file for details on how to make a user.
Then whilst in the game your name must be that same name as written in the config file, and type the command
rcbot set_pass
this will authenticate you and if successful you should have access to the bot commands with the access level written in the bot_users.ini next to your name & password.
SEE faq.htm that comes with the bot! It will be in the rcbot folder.
!!!Also, check out the FAQ page on the rcbot site for the latest FAQ page!!!
Please follow these steps.
i. Make sure the bug hasn't been mentioned as a known problem ii. Check the rcbot forum (http://rcbot.bots-united.com/forums) for current bug reports made iii. Post in forum or e-mail me with :
What map you were playing,
What you think the bot(s) are trying to do,
Info in your config file.