As the years have gone on, the Call of Duty Competitive community has gradually shifted away from the standard K/D ratio to also look at the adjusted K/D ratio, or aKD, when examining player stats. Standard K/D ratios place more weight in hardpoint kills and deaths, simply because there is a higher number of interactions in Hardpoint than in any other game mode.
The compute-akds file accounts for the fact that there are much more kills in the Hardpoint game mode than in Search & Destroy or the other 3rd game mode (Uplink, Capture the Flag, Control, or Domination, depending on the year) by multiplying kills and deaths in non-hardpoint game modes so that the number of kills in each game mode are weighted equally. It looks at the kill distribution across all game modes for a specfic tournament (generating unique kill scalers depending on the distribution for that specific tournament) and then calculates individual and team aKDs for the event.
As the years have gone on, the Call of Duty Competitive community has gradually shifted away from the standard K/D ratio to also look at the adjusted K/D ratio, or aKD, when examining player stats. Standard K/D ratios place more weight in hardpoint kills and deaths, simply because there is a higher number of interactions in Hardpoint than in any other game mode.
The compute-akds file accounts for the fact that there are much more kills in the Hardpoint game mode than in Search & Destroy or the other 3rd game mode (Uplink, Capture the Flag, Control, or Domination, depending on the year) by multiplying kills and deaths in non-hardpoint game modes so that the number of kills in each game mode are weighted equally. It looks at the kill distribution across all game modes for a specfic tournament (generating unique kill scalers depending on the distribution for that specific tournament) and then calculates individual and team aKDs for the event.