This is the public release of data from the Call of Duty World League. The very first release is complete game data from the 2017 Call of Duty World League Championships played in Orlando, FL from Aug 9 - Aug 13, 2017. The last release is complete game data from the 2019 Call of Duty World League Championships played in Los Angeles, CA from Aug 14 - Aug 18, 2019.
Data from the following tournaments is available (see Data):
Data is captured live during Call of Duty World League tournaments directly from the various game host consoles on the LAN. It is cleaned, validated for correctness, and processed into a useable format. Exports in both tabular and structured formats are published here.
Releasing the data is just the first step. We hope to inspire research into player performance and the creation of new more predictive stats for not just Call of Duty, but any FPS esport. We look forward to seeing what the community can discover.
In addition to the data release, we also include few open source tools for basic aggregation and analysis (see Tools). We welcome contributions of new tools or new features for existing tools. See Contributing if you'd like to help.
Find a bug? Have a request? Create a new stat? See Issues, and let us know.
All code is licensed under the BSD 3-Clause License (see License).