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AdRoll
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rustenstein
Wolfenstein 3D port written in Rust
https://tech.nextroll.com/blog/dev/2022/02/02/rustenstein.html
MIT License
230
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9
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Prevent walking through walls and allow walking sideways
#23
PavelVavruska
closed
2 years ago
6
Is there anywhere to hang out and chat?
#22
tsvehagen
opened
2 years ago
1
draw static sprites
#21
facundoolano
opened
2 years ago
0
Replace SDL with minifb
#20
facundoolano
closed
2 years ago
0
Use the full window resolution for pixel drawing
#19
facundoolano
closed
2 years ago
0
review scaling/resolution/wall heights (textures still look a bit distorted compared with wolf4sdl)
#18
facundoolano
closed
2 years ago
0
Display scaled sprites of static objects
#17
facundoolano
opened
2 years ago
0
Display wall textures
#16
facundoolano
closed
2 years ago
0
fix: prevent distorted cylindrical rendering on flat screen
#15
PavelVavruska
closed
2 years ago
2
Main module cleanup
#14
facundoolano
closed
2 years ago
0
Extract some components from the raycaster
#13
facundoolano
closed
2 years ago
0
add data directory to gitignore
#12
juanbono
closed
2 years ago
1
Research and consider sdl alternatives
#11
facundoolano
opened
2 years ago
1
Separate raycasting code from input, window and player/world structs
#10
facundoolano
closed
2 years ago
0
Change scale factor and level with cli args
#9
facundoolano
closed
2 years ago
1
Fill player stats in the status bar (add attributes to game or player struct as needed)
#8
juanbono
opened
2 years ago
0
Move map loading to cache
#7
facundoolano
closed
2 years ago
1
Load parsed map instead of hardcoded one
#6
facundoolano
closed
2 years ago
0
Add CI
#5
MarcoLugo
closed
2 years ago
1
add github actions to run format, clippy and tests (if any)
#4
MarcoLugo
closed
2 years ago
1
320x240 aspect ratio?
#3
facundoolano
opened
2 years ago
0
Rethink usage of raycasting tilemap window.
#2
facundoolano
opened
2 years ago
0
Added licence and removed inner rustenstein dir
#1
ElFantasma
closed
2 years ago
0