Open vincentfretin opened 12 months ago
That was intentional because it feels weird if it's fixed to camera exactly, it should probably lag or adjust only after the rotation exceeds a certain amount to prevent ti feeling like it's stuck to your head.
Of course I meant here the camera y rotation only. The lag is a good idea. I also wanted to implement that. I did another component some weeks ago to put a dialogue box in front of me, I really struggled to do that lol and I wanted to also move it with some lag if exceeds a certain amount, like how the browser window in Quest is moving actually, exactly like that.
The
xr-follow
component used to move the sword and water gun is only moving the position, not rotation.