Open PyzmxU opened 1 year ago
This appears to be standard Unity behavior, and is caused by having a Controller selected in the Animator Component. Unity adjusts the root position and limbs to a "neutral" position by default. This is simply visual in the editor and shouldn't affect usage in game
Thanks for your project.
BUT i have a problem :when the object has avatar in animator component , the generated lipsync animation will have a additional downward displacement. see video pls.
https://user-images.githubusercontent.com/36581905/227217554-1e5c84bb-7a34-43b5-a519-2718b223c0d1.mp4![GITHUB](https://user-images.githubusercontent.com/36581905/227218582-2160ff3d-b774-4ead-97d3-181eabf68b06.png)