AdalynBlack / LipsyncHelper

GNU General Public License v2.0
7 stars 0 forks source link

Introduction

This is a simple script which automatically converts Oculus Lipsync data into a Unity animation file to aid in creating lipsync animations

Generating the lipsync data

Converting the lipsync data

  1. Select the avatar you wish to animate. Select the gameobject with the animator component for the script to function
  2. Add the component "Lipsync To Anim"
  3. Drag the audio into "Audio Clip"
  4. Drag the animation clip you wish to add lipsync to into "Animation Clip" (create a new animation clip if you don't want to modify one)
  5. Drag the mesh you wish to animate to the "Mouth Object" section
  6. Setup the viseme names. A prefix option is provided for convenience, leave it blank if your visemes do not use a prefix
  7. Change any settings you wish
  8. Click the convert button
  9. If all went well, you should see the messages "Beginning Conversion..." and "Conversion complete!" appear

Settings

Issues

If you have any issues, report the issue on Github

Credits