Adamcake / Bolt

An alternative launcher for your favourite MMO
GNU Affero General Public License v3.0
162 stars 23 forks source link

Table of Contents

Bolt

A third-party launcher for your favourite MMO

Contact

Bolt, as well as the other Linux community projects, is being discussed at 7orm's Discord server. If you want to talk about development or need help getting set up, that's the place to go.

Installing

For Linux/Steamdeck users, Bolt is available on the following package managers:

Others should see the "releases" section on the right.

Building

If you just want to get Bolt installed then you don't need to build it from source! See the "Installing" section.

But if you do want to build from source, the first thing you should know is that Bolt is based on Chromium Embedded Framework (CEF), so to build it, you'll first need either to build or download a binary distribution of CEF.

Clone this repository with submodules:

If you accidentally cloned without submodules (no modules directory), you can checkout submodules like so:

Place your entire CEF binary distribution folder inside the cef directory with the name "dist", or create a symbolic link with the same effect.

If building on Linux, the following are required:

OPTIONAL: build the frontend. Bolt's html frontend is already committed to this repo in app/dist, so building it yourself isn't necessary. If you want to build it from source anyway then see app/README.md for full details on how this build system works, but here's the short version:

Now you can start building. Open a command window or terminal in the root directory of this repository, then follow the build instructions for your platform.

Linux

After that, the helper script ./build/bolt.sh can be used to launch Bolt from its staging location.

Windows

Windows builds have only been tested using Visual Studio 2022 (a.k.a. Visual Studio 17) in Release mode, per recommendations by chromium/cef. Other configurations may work but have not been tested.

Run bolt.exe from the install location.

Mac

Not yet supported

Maintenance

When doing the initial cmake setup step, the following options exist which you may find useful. These are to be used for local development only.

Troubleshooting

Contributing

There's not much to say here except that I have fairly high standards, so don't give me code that's messy or unfinished. Use a development environment that supports editorconfig before starting work. If committing to the frontend UI then see app/README.md, especially the Linting & Formatting section, for some UI-specific guidelines. Follow the general etiquette of git, i.e. commit messages 50 characters maximum, all changes in a commit must be relevant to the commit, and all commits in a PR must be relevant to the PR.

Credit

Icons - Kia
Flatpak integration - @nmlynch94
Most of the UI - @smithcol11

Disclaimer

Bolt is an unofficial third-party project and is not in any way affiliated with any of the games or companies it interacts with. Said games and companies are not responsible for any problems with Bolt nor any damage caused by using Bolt.

Bolt is NOT a game client. It simply downloads and runs unmodified game clients. Bolt has absolutely no ability to modify or automate gameplay.