Closed Admer456 closed 2 years ago
Technically, this could also be done with a simple parent
entity keyvalue. That'd make some things simpler and decrease the entity count.
Shows how little I know about the game code heh. Turns out the above suggestion ^ is already in idEntity::Spawn.
Well, target_bind has been implemented in the latest few commits, so this can be closed either way.
Generally this: https://github.com/Admer456/idtech4-odljev/commit/f01324eaca0f181ef7b9647633cc5a2ec7cc03b3