Admer456 / burektech2

Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now
GNU General Public License v3.0
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target_bind entity #1

Closed Admer456 closed 2 years ago

Admer456 commented 2 years ago

Generally this: https://github.com/Admer456/idtech4-odljev/commit/f01324eaca0f181ef7b9647633cc5a2ec7cc03b3

Admer456 commented 2 years ago

Technically, this could also be done with a simple parent entity keyvalue. That'd make some things simpler and decrease the entity count.

Admer456 commented 2 years ago

Shows how little I know about the game code heh. Turns out the above suggestion ^ is already in idEntity::Spawn.

Well, target_bind has been implemented in the latest few commits, so this can be closed either way.