Admer456 / burektech2

Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now
GNU General Public License v3.0
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cpp game-development game-engine gamedev half-life idtech4

Note: This project is abandoned; all my engine dev effort is now focused on Elegy Engine.

BUREKTech 2.0

BUREKTech, BT for short, is a work-in-progress fork of RBDoom3, that will bring to the table some nice little things for people like me - who aren't happy with popular modern engines - but wanna make games nevertheless.

RBDOOM-3-BFG Readme - https://github.com/RobertBeckebans/RBDOOM-3-BFG

A little bit of history

BUREKTech 1 started off as a fork of ioquake3, which I used to make a game demo for a local gamedev competition in 2021. Then I realised, hold on a second, I wanna implement features which are already in idTech 4, for example a GUI system like in idTech 4.

Thus, BUREKTech 2 was born. The first feature it got was a separate weapon FOV.

Plans

Some notable planned changes include:

Read the plans for some more details.