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Aeva
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dream_machine
Aeva's Dream Machine ✨
Apache License 2.0
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Move C++ / SDL Program Scaffolding Code Out of the OpenGL Backend
#28
Aeva
closed
4 years ago
0
"Acid" Integration Tests?
#27
Aeva
opened
4 years ago
0
Common Enums for Sampler Parameters
#26
Aeva
closed
4 years ago
0
Common Enums for Texture Dimensions
#25
Aeva
closed
4 years ago
0
D3D12 - Ray Tracing
#24
Aeva
opened
4 years ago
0
OpenGL - Compute Shaders
#23
Aeva
closed
4 years ago
0
OpenGL - Mesh Shaders
#22
Aeva
opened
4 years ago
0
WebGL - Emit TypeScript Instead of Vanilla JavaScript?
#21
Aeva
opened
4 years ago
0
Linux??
#20
Aeva
opened
4 years ago
0
3D Models?
#19
Aeva
opened
4 years ago
0
Vertex Inputs
#18
Aeva
opened
4 years ago
0
User Data Uploading
#17
Aeva
opened
4 years ago
2
OpenGL - Image Load/Store
#16
Aeva
closed
4 years ago
0
Vulkan Backend
#15
Aeva
opened
4 years ago
0
D3D12 Backend
#14
Aeva
opened
4 years ago
1
Common Enums For Texture And Render Target Formats
#13
Aeva
closed
4 years ago
0
OpenGL - Optional Vertex Shaders
#12
Aeva
opened
4 years ago
0
WebGL - Fake Interface Block Names
#11
Aeva
opened
4 years ago
0
OpenGL - GLSL Interface Block Names
#10
Aeva
opened
4 years ago
0
WebGL - Uniform Arrays, Structs
#9
Aeva
opened
4 years ago
0
Move Dependencies Into Submodules
#8
Aeva
closed
4 years ago
0
Switch From GLFW to SDL 2.0
#7
Aeva
closed
4 years ago
0
OpenGL - Better Extension Handling
#6
Aeva
opened
4 years ago
1
Recursive Render Target Renaming Makes Shaders Confusing
#5
Aeva
opened
4 years ago
2
WebGL - Recursive Rendering
#4
Aeva
closed
4 years ago
1
OpenGL - Multiple Render Target Framebuffers
#3
Aeva
opened
4 years ago
0
WebGL Texture Clearing
#2
Aeva
closed
4 years ago
0
Explicit Render Target Clearing
#1
Aeva
opened
4 years ago
0