GameBackbone (GB) is a small, low-level library meant to accelerate the
production of 2D video games. GB provides little to no gameplay logic and is
simply meant to help remove long overhead times when starting a new 2D game.
This narrow scope allows users of GB to maintain total control over their codebase.
A good understanding of C++ is required to make use of GB. Game developers
who want to quickly make a game without a background in software development
should look into other solutions.
Follow the install guide.
Follow the user guide to learn the core concepts for GB.
We use Doxygen to document our code. The documentation for the master branch can be found here. If you require the documentation for a non-master branch, it can be built by running Doxygen on the Doxyfile at the root level of the project.
We follow Semantic Versioning Major.Minor.Patch
All versions before 1.0.0 are unstable and have no guarantee for backwards compatibility
See the license here