mmdtool for Cinema 4D.
A plugin for Cinema 4D written in C++ is used to import MikuMikuDance data into Cinema 4D.
Click the latest version of the plugin under to download it
At present, the main maintenance version are R20 and higher, R19 and lower are unsupported.
If there is a problem with selecting multiple-parts when the model is imported, please do not check it.
If the plugin is installed, please check whether the latest version of C4D is installed (such as R21 is R21.207, R21.115 does not show the upgrade can be used)
Select the corresponding version of the plugin and place it in the plugins folder under the Cinema 4D installation directory.
Run Cinema 4D, find MMDTool
in the menu -> Extension(Plugin) bar and click Run.
MMD Tool
Camera
Camera Import
Import camera animation from VMD camera data.
Size The magnification of the imported camera animation
Offset Import the start frame position of the camera animation.
Import Import a VMD file with camera animation according to the above settings.
Export
Export camera animation to VMD.
Size Exported camera animation magnification.
Offset Export the starting frame position of the camera animation.
Use rotate curve Specifies the axis to convert to the entire MMD rotation curve animation, which you don't have to worry about if you choose baking.
Export after baking Exporting the baked animation can ensure the integrity of the curve.
Export Export a VMD file with camera animation according to the above settings.
Conversion camera
Convert the default camera to a dedicated MMD camera.
Distance MMD dedicated camera distance after conversion.
Use rotate curve Specifies the axis to convert to the entire MMD rotation curve animation.
Conversion Convert the default camera to an MMD dedicated camera according to the above settings.
Motion
Motion Import
Import VMD action data to the bones of the model. If there is no PMX bone tag, import the action according to the bone name; If there is a PMX bone tag, import the action according to the local bone name on the tag;
Offset The start frame position of the imported bone animation.
Import model info Whether to import the model IK switch, and hide the information of the model.
Export Motion
Export the action data on the model to VMD.
Import VPD data into the model.
Model
Import Model
Import the PMX model into the plugin.
Size The scale factor of the imported model.
Polygon Whether to import polygons.
Normal Whether import normals.
UV Whether to import UVs.
Material Whether to import materials.
Bone Whether to import bones.
Weighs Whether to import weights.
IK Whether to import IK bones.
Inherit Whether to import inherit bone.
Expression Whether to import facial expression deformation.
Multipath Whether to import the model as a separate mesh.
English Whether to add the English name of the bone and display it in English.
Check English Whether to manually confirm the English name of the missing bone.
Import Import PMX model according to the above parameters.
version 0.2.0 Initial commit
version 0.2.1 Fix the weight import problem and bone import problem
version 0.2.2 Fix the weight import problem
version 0.2.3 Support s22 version
version 0.2.8 Optimized for multi-threaded import.
version 0.2.8.1 Fix import issues
version 0.2.8.3 Fix the action import bug.
version 0.2.8.5 Add the import expression function for non-multipart model import.
version 0.2.9.0 Fixed the problem that the imported model may be stuck.
version 0.2.9.1 Added the function of deleting key frames of camera objects.
version 0.3.0 Improve camera action export function, support S24.
version 0.3.1 Improve the action import and PMX bone objects; fix the situation that the imported model may be stuck.
version 0.3.2
Optimize the processing method of the imported model to ensure the same effect as in MMD.
Optimize the leg bone problem of the imported model to ensure the same effect as in MMD.
Optimized the detection of the alpha channel of the picture, and fixed the problem that the material was incorrectly imported into the transparent channel
Increased code stability and reduced accidental crashes.
version 0.3.3 Introduce the YAML configuration file; rewrite and rename the English module.
version 0.3.4 Add support for saving settings, save the last used configuration; update the R20 version.
version 0.3.5 Fix stuck and errors caused by configuration files, increase multi-thread safety, and reduce crashes.
version 0.3.6 Fix the problem of multi-part import face error, and add the function of importing multi-part vertex expressions.
version 0.3.7 Fixed the problem that the plug-in might not be loaded, and added bone expression import.
version 0.3.7.5 Fix the problem of non-rotatable bones and import animation of physical bones. Add UV expression import (only multi-part import mode).
version 0.3.8
Rewrite the bone expression part.
Add UV expression import (multi-part import mode).
Fix some errors of imported models.
Add the function of cleaning up the unconnected vertices of the imported model.
Add drag and drop import of camera animation.
Pre-loaded physics engine module support.
version 0.3.8.1 Add tool modules.
If the model has a problem similar to the following figure after importing the action, you can try to use the tool to repair it.
Select the model.
Click on the fix action tool button.
(V0.4 has been temporarily removed)
version 0.3.9
Added support for rigidbodies and joints. (Currently not implemented in physics)
Fix the GUI scroll bar problem.
Fixed an issue where animation curves could not be saved.
Add new model management objects.
Add model display filter system.
Add IK enabled, model display animation import.
Fixed some actions importing problems.
version 0.3.9.1
Fixed the problem of stuck animation after import.
Fix some possible memory leaks.
version 0.4
Add the action export function
Fix the action confusion problem after importing motion capture to make animation.
Change the animation import to multithreaded optimization speed.
Fix some curve problems.
Fix known bugs
Fix some possible memory leaks.
version 0.4.1
Add camera bake export.
Add motion bake export.
Improve Ik.
version 0.4.2
Add import pose.
Improve the function of PMX Control.
Support R25.
version 0.4.3
Fixed multi-part import import weights not initializing bones.
Improved weight import.
Fix import failure caused by empty IK list.
version 0.4.4
version 0.4.4.1 Fix import normal inversion issue.
version 0.4.5
version 0.4.5.1 Fixed import model surface error.
version 0.4.6
A new expression hub panel is added to manage all expressions.
Added support and editing for group and flip expressions.
Motion import adds the option to ignore physical bones.
New icon.(The logo icon is temporary and the logo icon may be changed again)
version 0.4.6.1
Fixed the crash that caused 0.4.6.
Support S26.
AiMiDi