Dota 2 MOD Master is an All-in-One tool that:
- confirm if this tool is conducting any malicious activities.
- create their own version of DOTA2 MOD Master Application as its own basis.
- technically study how this tool works.
Why is it risky to use Tools/Application that rely on internet connection?
- Consumes a lot of Internet Data - everytime you try to request generating your mod from those tool, you download files that are larger in size if you compute them as one(probably ranging from 50MB to 1GB depending on how much cosmetic items you selected from that tool to generate).
- Might be spying your computer and send your sensitive data anonymously encrypted without you knowing - it's a common suspicion that even you all can think off. I mean what's the point of using the internet to retrieve cosmetic item files, IF you can extract fresh cosmetics items from pak01_dir.vpk right?
Only trust tools that are Open Source. This way anybody can confirm wether this tool were conducting malicious activities or not...
Since doing all of those at the same time is hard enough in a way its almost humanly impossible(according to my experience),this tool is best and would just sacrifice less effort of your time. So Seat back and relax while DOTA2 MOD Master do all the Modding for you!
Right-Click an item to change "Styles"(if it has an available alternative style).
At "Handy Injection>Hero Items Selection" Section,every Hero can ONLY have ONE ITEM PER ITEM SLOT. Adding a "Check" Mark on an item will REMOVE THE OTHER CHECK MARK ON AN ITEM WITH THE SAME ITEM SLOT(eg. juggernaut's bladeform legacy is an Head Item slot, it will deselect any item that are Head Item Slot Like Mask of a Thousand Faces).
On every Dropdownlist(eg. The Custom Items Location Path Found at the General Section... The gameinfo.gi Location Path found at the Advanced Section), to clear the control just left click the dropdownlist and left click the location path. This will clear the location path and disable its future controls.
To Manually Patch gameinfo.gi using the injector, go to "advanced>patch gameinfo.gi". Clicking this button will Activate the MOD(pak01_dir.vpk) found at "%dota2dir%\" Folder.
It is good that "use miscellaneous on future injection" Feature at "Miscellaneous" Section is "TURNED OFF" if you do not use any feature on that section. Because every start, this Tool will need to preload all miscellaneous assets which will consume much time
"AUTO-SHUTNIK METHOD" is a very important feature of this Tool,it was built for users who dont know how to "Manually MOD DOTA2".
Turning Off "AUTO-SHUTNIK METHOD" will Generate a "pak01_dir" folder at the "Generated MOD" Folder found on the same folder of this Tool. This is HELPFUL for users who wants to MANUALLY MOD DOTA2
Turning ON "Low-Processor Mode" at "Advanced" Section will command this Tool not to consume alot of RAM when "Injecting items", executing only ONE COMMAND PROMPT to execute the Extraction of Items through their specific locations. BUT AS PENALTY, it will CONSUME ALOT OF TIME for the Injection to Finish!!! So if you are "Injecting 400 items"... I appoximate each items will be extracted after "5 seconds", so 400 x 5 is equal to 2000 seconds(33 minutes)
"Save Settings" button on the bottom left does NOT SAVE DATALISTS,it only saves "directories" which you selected and checkboxes that are not inside a "DATALIST". If you want to save a Datalist. Use "Save DataBase List" instead.
"Save DataBase List" at "Hero Items Selection" and "Used Items Database" from Handy Injection Section do the same thing.
"Save DataBase List" at the "General" Section is different on "Save DataBase List" for "Handy Injection". In other words, it only saves the datalist PRESENT ON THAT SECTION PLUS ALL Miscellaneous DATALIST(if enabled).
"Migration" Feature only prioritize items with "prefab=default_item". In other words, it does not support "terrain,weather,hud,loadingscreen,ect"
At "Search" Section,You can press "Enter/Return" Key and it will do the same job pressing "Search for(keyword)" button.
Pressing "Search for(keyword)" Button(Or Enter/Return) with the same "Keyword" you have searched last time will move to the next occurence... Until there is no match found`, it will go back to the very first occurence.
The "ERROR LOG" at "Advanced" Section reports certain coincidence that is rarely different from what the injector has scanned before the last launch. This happens when a new update comes out with newly added cosmetic items, those items are registered at the "items_game.txt" that have unique ID's that not present on the earlier patches. But sometimes, they are REGISTERED AT AN EXISTED ID... While the OLD REGISTERED item on that ID that was REPLACED by this newly arrived item`,was MOVED INTO ANOTHER UNIQUE ID!!! So this Tool will able to detect those coincidence WHEN YOU HAVE A DATABASE.
Expect that when an "ITEM was Announced" at the "ERROR LOG",it will be UNCHECKED at either "Handy Injection" section or "General" Section, in other words it will be unused. You need to "recheck" it again on that section to "Activate" it again.
This Tool detects the DOTA2 Directory by pairing a combination pattern... It scans all Folder inside the "steamapps\common" then scans if the picked folder has "game\dota" subfolder inside.
The Injector needs 150MB of RAM when making its Operation. If your computer is very weak to handle this amount of memory, then please do not use this injector and Throw this Tool at your Recycle Bin!
This Tool gives a bright help for MODDING DOTA2 and is very handy compared to manual MODDING, but there will always be Limitations that this Tool(Until now) Cannot Fix.
This problem is common on "Modding by Scripting Method" but the MOD perfectly works on "offline/LAN mode".
v2.10.0
v2.9.9
v2.9.8
v2.9.6
v2.9.3
v2.9.2
v2.8.0
v2.7.4
You can manually check for Latest Handy-Injection Database by visiting this URL on your web browser.
v2.6.3
v2.6.0
v2.5.7
v2.5.6
v2.5.5
v2.5.4
v2.5.3
v2.5.2
v2.5.1
v2.5.0
v2.4.0
Author Comment: "Decompile > Modify parameters > Compile" Scheme for VMDL_C,VTEX_C,VANIM_C COMING SOON.... Long working progress....
v2.3.3
v2.3.2
v2.3.1
v2.3.0 ALPHA
v2.2.0 BETA
v2.1.0
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v1.7.2
v1.7.1
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v0.1.1
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v0.0.1