Advanced Minecraft Server-Stresser Tool. Launch bot attacks on your own servers to stress-test them and measure performance.
This repository only contains the CLI and server implementation. The official GUI client is in another repository.
[!WARNING] This is a very powerful tool that shall only be used to attack your own servers. Ensure your own DDoS protection provider, and your host are okay with stress-tests. If you use this software to attack others, you make yourself (or your legal guardians) criminally liable; the developers of SoulFire are not responsible for your own actions.
Microsoft
(Credentials & Device Code supported), The Altening
or Offline
accountsHTTP
, SOCKS4
and SOCKS5
proxiesAutoRespawn
, AutoJump
, ClientSettings
and more[!TIP] Want to check out how SoulFire looks before installing it? Take a look at the official demo page.
For installing SoulFire, please refer to the installation guide.
You can find an up-to-date list of supported versions in the documentation.
For a list of all available commands, look at the documentation
or run help
in the GUI or CLI.
You can read about the SoulFire plugins in the documentation.
You can read about how to import accounts in the account documentation and how to import proxies in the proxy documentation.
If you want to use the CLI of SoulFire, please refer to the CLI Mode Guide.
SoulFire has a built-in GUI for easy usage. Try a SoulFire demo yourself at the demo page.
https://github.com/user-attachments/assets/81fbf91b-1aae-49ca-a101-bc3467e048e6
You can download the latest development version of SoulFire through nightly.link.
./gradlew build
in the project directoryclient/build/libs
SoulFire offers a Developer API to create your own plugins using the plugin API and mixins. The software may regularly have breaking changes, so you'll have to stick to a version of SoulFire or update your plugin regularly.
To learn more about the Developer API, take a look at the official plugin example.
Feel free to join our Discord community server:
This project is in active development, so if you have any feature requests or issues, please submit them here on GitHub. PRs are welcome, too.
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