Alexustas / Props-requests

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New warning light model. #6

Closed DeputyLOL closed 9 years ago

DeputyLOL commented 9 years ago

I love the current model you have for the indicators, but do you think you could make one without the boarder. The boarder covers up some of my texture.

Its basically a rectangle with a texture on the front. If possible can you keep the Icon texture format the same so I can copy all the existing textures over to the new one.

Alexustas commented 9 years ago

do you have your one textures or you are using ALCOR texture?

DeputyLOL commented 9 years ago

I have my own, but I used the alcor textures as a sort of template. model001

Alexustas commented 9 years ago

ok.. thats what i need

DeputyLOL commented 9 years ago

i have more than one. model001

Alexustas commented 9 years ago

bandicam 2015-10-07 15-03-55-609

Alexustas commented 9 years ago

it have same dimensions as TabloIndicator.

bandicam 2015-10-07 15-10-43-464

Alexustas commented 9 years ago

do you need a collider mesh on this prop?

DeputyLOL commented 9 years ago

Yes please.

DeputyLOL commented 9 years ago

Do you think you could make a button/alarm? It would look like this: image The lights are square and have a transparent section around the edges. (you can ignore the FMC one) Do you think you could also do the back plate as well.

Alexustas commented 9 years ago

texture name is "model001" ?

DeputyLOL commented 9 years ago

yes

Alexustas commented 9 years ago

I prefer not to deal with transparency unless absolutely necessary. I think we can do it without transparency

DeputyLOL commented 9 years ago

I mean that there is a light behind the switch. When the light is on, the letters and sides of the switch are lit up. All that means is that when the light is on, the edges are lit up as well as the letters on the front. (i just mentioned it because it wasn't very clear in the picture)

DeputyLOL commented 9 years ago

Also I've been meaning to ask. How do I get an indicator to light up an area around it. Like your internal lights and the abort button. When I put the internal lights in my cockpit, they lit up but didn't light the area around them. Is there some way to edit the colour, intensity and radius of a light and if it flashes?

Alexustas commented 9 years ago

[A/P Alarm] I think I can get the same effect by using common emissive animation.

DeputyLOL commented 9 years ago

cool

Alexustas commented 9 years ago

Any lights sources in KSP dramatically kill FPS :- ( If you have a lot of working indicators in the cabin it drop your FPS rate under floor. also KSP use only 8 lights in the scene by default. it causes random blinking of lights like a strobe in the night club :)

that's why i don't add Lights to the indicators

DeputyLOL commented 9 years ago

what about the interior lights?

Alexustas commented 9 years ago

LightBox prop don't have a lights source because normally all lights sources exist in the inetrnal model. the lamp prop is "just for show". I can make the same prop but WITH light source, the only propblem is how you can adjust light property from config...

DeputyLOL commented 9 years ago

All, i need is for the light to be on when the lamp is on and the light to be off when the lamp is off. :/

Alexustas commented 9 years ago

please, start a new issue for "AP alrm" prop and for "Interior Lights" props

DeputyLOL commented 9 years ago

ok

Alexustas commented 9 years ago

do you need an "ready-to-use" emissive animation on warning light (like it was on TabloIndicator) or you prefer to use "coloredObject" and "passiveColor" - "activeColor" for more control?

DeputyLOL commented 9 years ago

I think for now, ill be happy with the animations. Ideally, there would be one 'square' in the texture file that is an off light (you can see it on the first texture underneath ENGINE FAILURE. The lamp would then switch between the generic off texture and the lighted texture. I tried this with the TabloIndicator but it only showed the dull version and I didn't know how to correct it.

DeputyLOL commented 9 years ago

So if possible, could you have the option to have either an animated light or one that uses 'transform' to switch between an off light and an on light. I want this so that i can edit my lights to make them look like they are shiny and brighter than they appear.

Alexustas commented 9 years ago

so, you need a clear black "square" for OFF state?

DeputyLOL commented 9 years ago

Basically yes, I have one already in the texture file.

Alexustas commented 9 years ago

hmmm, i think i can make it more realistic.

if OFF, texture is visible but just a little

bandicam 2015-10-07 16-53-56-936

when ON, it's clear visible and shiny (lit)

bandicam 2015-10-07 16-54-24-613

DeputyLOL commented 9 years ago

It looks good but my OCD wants perfect. If you can make the off square use grey instead of red then it would be perfect. In real planes, the light behind the indicator is red, so you only see red when the light is on. When it is off, you don't see any colour.

Alexustas commented 9 years ago

I mean what it is hard but still possible to read text

bandicam 2015-10-07 17-14-13-309

bandicam 2015-10-07 17-14-29-621

bandicam 2015-10-07 17-18-13-159

DeputyLOL commented 9 years ago

yes, still possible to read, but doesn't have any colour when it is switched off.

Alexustas commented 9 years ago

I finally understood what you mean. then it's "OFF" it must be grey coloured

DeputyLOL commented 9 years ago

yeah that's it. sorry if I made it sound confusing.

Alexustas commented 9 years ago

No, it's my awful English :(

Alexustas commented 9 years ago

i think. i can make this (grey text if "OFF" and bright coloured if "ON") but it will require a lot of config work from you and editing your textures

DeputyLOL commented 9 years ago

I can create an off version of every indicator texture I have if needed.

Alexustas commented 9 years ago

yes, but additional texture ... more memory

Alexustas commented 9 years ago

but it easiest way to achieve desired result

DeputyLOL commented 9 years ago

yeah. i like using textures because I can change it to exactly what i want. I'll try the text way and see if it looks good.

Alexustas commented 9 years ago

how about a 2-colored labels, like "PULL UP", "GROUN PROX" ? how its must look like when it OFF?

DeputyLOL commented 9 years ago

ignore the ground prox. I'm going to phase out most of the 2 coloured labels. I'll post the updated versions here soon.

Alexustas commented 9 years ago

that's what we get by using two versions of the textures:

bandicam 2015-10-07 17-58-40-620

bandicam 2015-10-07 17-59-12-639

DeputyLOL commented 9 years ago

yes, that's perfect

Alexustas commented 9 years ago

There is only is one limitation. it would be impossible to make the effect off incandescent lamps. i mean lable light up instantly

DeputyLOL commented 9 years ago

If you means they change from lit to unlit instantly then that's fine. Sorry for going quite, I had to deal with something

DeputyLOL commented 9 years ago

model001

DeputyLOL commented 9 years ago

should he texture file has what the lights would look like when they are lit? (should they use bright colours?)

DeputyLOL commented 9 years ago

Sorry ignore previous texture. This is new one. model001 and model001 (ignore the ones that don't have a black background except the seatbelt and no smoking lights)

Alexustas commented 9 years ago

i will be off in a next few hours

DeputyLOL commented 9 years ago

ok