Closed DeputyLOL closed 9 years ago
do you have your one textures or you are using ALCOR texture?
I have my own, but I used the alcor textures as a sort of template.
ok.. thats what i need
i have more than one.
it have same dimensions as TabloIndicator.
do you need a collider mesh on this prop?
Yes please.
Do you think you could make a button/alarm? It would look like this: The lights are square and have a transparent section around the edges. (you can ignore the FMC one) Do you think you could also do the back plate as well.
texture name is "model001" ?
yes
I prefer not to deal with transparency unless absolutely necessary. I think we can do it without transparency
I mean that there is a light behind the switch. When the light is on, the letters and sides of the switch are lit up. All that means is that when the light is on, the edges are lit up as well as the letters on the front. (i just mentioned it because it wasn't very clear in the picture)
Also I've been meaning to ask. How do I get an indicator to light up an area around it. Like your internal lights and the abort button. When I put the internal lights in my cockpit, they lit up but didn't light the area around them. Is there some way to edit the colour, intensity and radius of a light and if it flashes?
[A/P Alarm] I think I can get the same effect by using common emissive animation.
cool
Any lights sources in KSP dramatically kill FPS :- ( If you have a lot of working indicators in the cabin it drop your FPS rate under floor. also KSP use only 8 lights in the scene by default. it causes random blinking of lights like a strobe in the night club :)
that's why i don't add Lights to the indicators
what about the interior lights?
LightBox prop don't have a lights source because normally all lights sources exist in the inetrnal model. the lamp prop is "just for show". I can make the same prop but WITH light source, the only propblem is how you can adjust light property from config...
All, i need is for the light to be on when the lamp is on and the light to be off when the lamp is off. :/
please, start a new issue for "AP alrm" prop and for "Interior Lights" props
ok
do you need an "ready-to-use" emissive animation on warning light (like it was on TabloIndicator) or you prefer to use "coloredObject" and "passiveColor" - "activeColor" for more control?
I think for now, ill be happy with the animations. Ideally, there would be one 'square' in the texture file that is an off light (you can see it on the first texture underneath ENGINE FAILURE. The lamp would then switch between the generic off texture and the lighted texture. I tried this with the TabloIndicator but it only showed the dull version and I didn't know how to correct it.
So if possible, could you have the option to have either an animated light or one that uses 'transform' to switch between an off light and an on light. I want this so that i can edit my lights to make them look like they are shiny and brighter than they appear.
so, you need a clear black "square" for OFF state?
Basically yes, I have one already in the texture file.
hmmm, i think i can make it more realistic.
if OFF, texture is visible but just a little
when ON, it's clear visible and shiny (lit)
It looks good but my OCD wants perfect. If you can make the off square use grey instead of red then it would be perfect. In real planes, the light behind the indicator is red, so you only see red when the light is on. When it is off, you don't see any colour.
I mean what it is hard but still possible to read text
yes, still possible to read, but doesn't have any colour when it is switched off.
I finally understood what you mean. then it's "OFF" it must be grey coloured
yeah that's it. sorry if I made it sound confusing.
No, it's my awful English :(
i think. i can make this (grey text if "OFF" and bright coloured if "ON") but it will require a lot of config work from you and editing your textures
I can create an off version of every indicator texture I have if needed.
yes, but additional texture ... more memory
but it easiest way to achieve desired result
yeah. i like using textures because I can change it to exactly what i want. I'll try the text way and see if it looks good.
how about a 2-colored labels, like "PULL UP", "GROUN PROX" ? how its must look like when it OFF?
ignore the ground prox. I'm going to phase out most of the 2 coloured labels. I'll post the updated versions here soon.
that's what we get by using two versions of the textures:
yes, that's perfect
There is only is one limitation. it would be impossible to make the effect off incandescent lamps. i mean lable light up instantly
If you means they change from lit to unlit instantly then that's fine. Sorry for going quite, I had to deal with something
should he texture file has what the lights would look like when they are lit? (should they use bright colours?)
Sorry ignore previous texture. This is new one. and (ignore the ones that don't have a black background except the seatbelt and no smoking lights)
i will be off in a next few hours
ok
I love the current model you have for the indicators, but do you think you could make one without the boarder. The boarder covers up some of my texture.
Its basically a rectangle with a texture on the front. If possible can you keep the Icon texture format the same so I can copy all the existing textures over to the new one.