Algorithman / SoundCenSe

Sound for Dwarf Fortress without the need of java :)
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SoundCenSe v1.4.4

SoundCenSe is a audio engine for Dwarf Fortress based on ZweiStein's SoundSense written in c#/gtk.

System requirements:

Windows:

If it doesn't seem to start, please check the Log.txt, there might be clues to what is missing.

Linux:

Don't know for sure for OSX, but mono and gtk-sharp should do the trick.

Usage:

Just start the SoundCenSeGTK.exe (linux users without binutils fix need to use 'mono SoundCenSe.exe').

First start:

Since no sound files are provided in this download, you need to update the sound packs first or point the Soundpack Path to the appropriate folder. More on that below

The audio tab

On the audio tab you see the different channels (SFX, music, weather, swords and trading). On the right side of each of the channels you have a volume and a mute control. Changes are save on closing SoundCenSe.

On the bottom of each channel you can show/hide the last 5 played sounds, which you can disable with the little button on the left side. Once you disabled a sound, it will not be played anymore until you remove it again from the Disabled Sounds tab, by again clicking the little button on the left side.

The update tab

By clicking Update Soundpack the chosen soundpack folder will be checked and updated accordingly. Please wait for the update to finish until you start Dwarf Fortress.

The configuration tab

First, there is the path to the soundpack folder. Click on the ... button to change it.

Windows users have an additional checkbox for auto-detection of dwarf fortress or static path to the gamelog. If you choose to use a static path, you can click the ... button to change the folder.

The credits tab

Especially pay attention to this tab, since without these guys, there wouldn't be a SoundCenSe at all.

Credits:

Last changed: 9/7/2017 10:20:32 AM