Added feature to save an URDF model's all generated instances (URDF elements, STL collision and render meshes, render materials) as assets in the project. This can be done by clicking AGXUnity -> Save -> URDF Model(s) assets... in the game object context menu (in Hierarchy), button in the Inspector of the URDF model or by calling AGXUnityEditor.IO.URDF.Prefab.CreateAssets.
Added feature to save an URDF model as prefab, with all generated instances. This can be done by clicking AGXUnity -> Save -> URDF Model(s) as prefab(s)... in the game object context menu (in Hierarchy), button in the Inspector of the URDF model or by calling AGXUnityEditor.IO.URDF.Prefab.Create.
Added option to import selected URDF file(s) as prefab(s), AGXUnity -> Import -> Selected URDF [prefab].... (3ae33a9)
Features
AGXUnity -> Save -> URDF Model(s) assets...
in the game object context menu (in Hierarchy), button in the Inspector of the URDF model or by callingAGXUnityEditor.IO.URDF.Prefab.CreateAssets
.AGXUnity -> Save -> URDF Model(s) as prefab(s)...
in the game object context menu (in Hierarchy), button in the Inspector of the URDF model or by callingAGXUnityEditor.IO.URDF.Prefab.Create
.AGXUnity -> Import -> Selected URDF [prefab]...
. (3ae33a9)