Added support for 32-bit vertex index format in AGXUnity.Utils.MeshSplitter which automatically changes the index format if the vertex count exceeds 65535. This means import (.agx) of large meshes won't split unless the vertex count exceeds 4 billion. (affb542)
Added distinct warning in the Inspector of AGXUnity.Collide.Mesh Collision Mesh Options when the selection includes a prefab instance. Collision mesh creations/modifications should be applied to the actual prefab in the Prefab Stage to avoid extensive Prefab Overrides. (bd52e02)
Fixes
Fixed issue where Inspector Editors broke when the HideInInspector attribute was set on a class. Unity 2022.1 and later no long supports changing hideFlags from within a custom editor. (f8b4807)
Fixed bug in re-import of .agx files where new render materials should be created. (affb542)
Fixed deprecated warnings in Unity 2022.x. (a63ec4c, 5bef842)
Fixed key bindings so a is left and d is right in examples using AGXUnityInputControls. (4fb814b)
Features
AGXUnity.Utils.MeshSplitter
which automatically changes the index format if the vertex count exceeds 65535. This means import (.agx
) of large meshes won't split unless the vertex count exceeds 4 billion. (affb542)AGXUnity.Collide.Mesh
Collision Mesh Options when the selection includes a prefab instance. Collision mesh creations/modifications should be applied to the actual prefab in the Prefab Stage to avoid extensive Prefab Overrides. (bd52e02)Fixes
HideInInspector
attribute was set on a class. Unity 2022.1 and later no long supports changinghideFlags
from within a custom editor. (f8b4807).agx
files where new render materials should be created. (affb542)a
is left andd
is right in examples usingAGXUnityInputControls
. (4fb814b)