Open ladylexxie opened 3 years ago
Vampirism and optionally:
Disclaimer: I am an author of all these mods. People frequently ask me to recommend a large and good Modpack containing Vampirism. So far I can only recommend MC Eternal and that is MC1.12 and therefore outdated. From what I have seen so far Vampirism would fit to ATM6 well. I have also seen people on Discord and Reddit suggesting ATM6+Vampirism. Therefore I decided to make suggest this here and see what you think.
If there is a rectifiable reason for not including Vampirism, please let me know, so we can consider if we can/want to do something about that. If you think it just does not fit to the modpack that's perfectly fine of course as well.
If you have any questions please let me know.
Suggestion for this thread: Since you delete the individual comments it is not possible to see if a mod has been suggested before. Maybe you can instead merely hide the individual responses or alternatively maintain a list of declined mods.
https://www.curseforge.com/minecraft/mc-mods/tidbits
Adds a bunch of misc. features, including 4 new villager professions. Each feature can be toggled on and off in the config.
https://www.curseforge.com/minecraft/mc-mods/dustrial-decor
'Dustrial Decor adds a bunch of industrial-themed building blocks to the game. They can be used in a variety of builds, and look great! It also has built-in compatibility with many other mods. Pics on the curse page
Advanced Rocketry - https://www.curseforge.com/minecraft/mc-mods/advanced-rocketry
Modular powersuits - says 1.12 but there is a 1.16 download under files
https://www.curseforge.com/minecraft/mc-mods/modular-powersuits/files
Just Enough Calculation - this mod calculate all ingredients for a recipe, it help a lot
https://www.curseforge.com/minecraft/mc-mods/just-enough-calculation
Forgery - A large collection of vanilla tweaks and small features. https://www.curseforge.com/minecraft/mc-mods/forgery
Just Enough Advancements Shows advancements in JEI and looks pretty cool. Of course, nearly all advancements by mods don’t work. Only the ones which are based on vanilla advancement types like getting an item, killing a mod, traveling to something, or breaking something. There are a lot more vanilla types. The most advancements should be visible.
Tiny Mob Farms - possibly tweak the recipes to make a little harder to upgrade? https://www.curseforge.com/minecraft/mc-mods/tiny-mob-farm - newest version is however 1.16.4, But I have added it to my ATM6 server and it runs fine, no issues.
Mowzie's Mobs - Adds some intense mobs in the overworld. Gives more variety to enemies
Applied Energistics 2 Wireless Terminals Forge
https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2-wireless-terminals-forge
Berry Good - https://www.curseforge.com/minecraft/mc-mods/berry-good
Makes sweet berries and sweet berry farming actually tolerable.
Storage Tech - https://www.curseforge.com/minecraft/mc-mods/storage-tech
Refined Storage & Mekanism addon, can store chemicals with refined storage
two clientside mod
When Was That Again
Adds timestamps to all chat messages (including achievements, system, etc.) https://www.curseforge.com/minecraft/mc-mods/wwta
Chat Heads
This clientside mod adds player heads next to chat messages https://www.curseforge.com/minecraft/mc-mods/chat-heads
I would to recommend the following mod based on the unique abilities added to the armor and weapons in a way that is really cool. I'm a big fan of both tl the end tier (ultimerite and corrupturite) of this mod as they add a bunch of cool mechanics for late game mining and adventuring (High levels of looting and fortune, configureable auto smelting, etc.)
https://www.curseforge.com/minecraft/mc-mods/upgraded-netherite
I think the recipes are already difficult and well flavored, but if you wanted to tweak the end gear to have the mining levels of the ATM ores, it may make sense to add some ATM ingots to the recipes as well.
A proper way to measure energy transfer rates in your setups ⚡ https://www.curseforge.com/minecraft/mc-mods/energymeter
Just Enough Effect Descriptions https://www.curseforge.com/minecraft/mc-mods/just-enough-effect-descriptions-jeed/
Fairy Lights, they are great for decorating https://www.curseforge.com/minecraft/mc-mods/fairy-lights
BPeripherals and also Digital Items
Just two really neat Computercraft addons. I for one really enjoy cc, so I'd like to see more addons added. And as far as I can tell these are quite nifty ones that I don't see any problem adding!
So uh, please? :)
Simple Storage Network - https://www.curseforge.com/minecraft/mc-mods/simple-storage-network
For obvious reasons.
Please immediately include this mod by default. It's quite nice. Not Enough Crashes (forge)
High-throughput item/fluid transport that goes for just one block https://www.curseforge.com/minecraft/mc-mods/translocators-1-8
Time in a bottle standalone
https://www.curseforge.com/minecraft/mc-mods/time-in-a-bottle-standalone
Just to make craftings or machines that is too slow faster
Precision mining mod - https://www.curseforge.com/minecraft/mc-mods/precision-mining
Disclaimer: I made the mod
Slightly off topic, but would discussions be better for this sort of thing?
Hi, suggesting here some of my mods :
Do no hesitate if you have questions/suggestions !
Culinary Construct
Culinary Construct is a mod that lets you make custom sandwiches or bowls/stews out of any food items you have lying around. https://www.curseforge.com/minecraft/mc-mods/culinary-construct
YUNG’s Bridges
Natural bridge generation https://www.curseforge.com/minecraft/mc-mods/yungs-bridges
Just Enough Calculator https://www.curseforge.com/minecraft/mc-mods/just-enough-calculation
Many mods in All the magic spellbound like Occultism, the abyss and blue skies can be added to atm6. They'll add a lot of fun exploration to the game . Also tetra. I feel it's a more fun weapons and tools mod. So please please please add tetra.
OAuth - Supports Microsoft accounts and allows you to login without reloading the game https://www.curseforge.com/minecraft/mc-mods/oauth/
Goblin Traders https://www.curseforge.com/minecraft/mc-mods/goblin-traders
More Villagers:
Caves & Cliffs Backport: https://www.curseforge.com/minecraft/mc-mods/caves-and-cliffs-backport
https://www.curseforge.com/minecraft/mc-mods/security-craft
Security Craft. All sorts of security, defense, lasers, retinal scanners, keypads, everything to make your multiplayer base look and feel more like a high security operation. Right now the only "restricted access" type stuff in the pack is a lockable door from supplementaries, apart from hidden doors and such, and apart from active defenses like turrets. Security craft adds tons of stuff that I have been wanting to use in my high security-themed base. Functionally it doesn't add any actual protections that can't be had with claiming chunks, but it offers a ton of other functionality like partially restricting certain people and lots of RP value. It's got a full non-beta release for 1.16 as well.
Caged Mobs
https://www.curseforge.com/minecraft/mc-mods/caged-mobs
Tiny little one-block mob traps. FPS friendly and tidy. Can be easily balanced. I'm sure it would be a great addition to the modpack!
My Server Is Compatible
https://www.curseforge.com/minecraft/mc-mods/my-server-is-compatible
Remove the annoying FML incompatible red x.
Here is a new place to share mods you would like to see in ATM6. Make sure they are updated to 1.16.5 before asking!
If your post is deleted it was just reviewed and either added or decided against for now. One submission per post to make it easier. If you want a mod, make sure it wasn't already posted.
The post should have the mod's name and the link to CurseForge's website. Any posts not respecting the rules will be deleted.