Open Mitchell5200 opened 2 years ago
Travel Anchors – Adds in the travel anchors and staff of travelling from Ender IO.
Cyclic – A nice mod which adds several new things. Quark – Every modpack needs Quark Shutup Experimental Settings! – Plssssss. Tom's Simple Storage Mod – Every beginner needs this system MineColonies – Pls. Storage Drawers – In every stage of the game you need this mod! Pedestals – It's really a pity that there is no 1.18 version
Delightful – Nice addon for Farmer's Delight
GJEB (GammaJustExtremeBright) – Everyone needs this mod, because it's always dark.
Auto Planting Forests – With this mod you never have to worry about destroying your world
Biomes O'Plenty – I know it's not in ATM7 for some reason, but maybe we have luck, and you can integrate it into ATM8
No Telemetry – Client-side mod that disables Mojang’s user data collection.
Tubes Reloaded -- Item transport tubes Hyperbox -- Block that's bigger on the inside than it is on the outside Bag of Yurting -- Item that's bigger on the inside than it is on the outside Potion of Bees -- Potion of Bees
Hyperbox -- Block that's bigger on the inside than it is on the outside
Compact Machines is in ATM7 and will likely be in ATM8 as well, since it has a 1.19.2 version. Hyperbox looks to be pretty much the same thing as Compact Machines, so I don’t know why that would be chosen over CM.
No-Chat-Reports https://www.curseforge.com/minecraft/mc-mods/no-chat-reports/files/3926379
For the sake of the community
Pipez is one of the most lag-inducing mods, if not the most lag-inducing mod, in All the Mods 7. (I reported it to the mod’s issue tracker here.) I think that therefore, it should be replaced with another pipe mod. Of course, one would hope that Ender IO makes a return, with its conduits and all, or that LaserIO gets ported to 1.19.2. Xnet should, of course, be in, and it has been updated for 1.19.2, but it can’t be the mod’s main pipe mod due to its complexity.
Pretty Pipes is a mod that should definitely be looked into. It has a lot of nifty functionality that no other pipe mod in ATM7 has, such as the ability to autocraft items! The mod is developed by the same guy who made Actually Additions.
I’d recommend looking at Pretty Pipes for the main pipe mod in ATM8. And whatever you do, I don’t recommend keeping Pipez around in this pack, due to the immense amount of lag it causes.
Easy Villagers VoiceChat
Let Me Despawn | Helps with persistent entity lag More Frogs | Adds more frog variants with unique drops and properties
Better End
FTB Ultimine
Parasites mod and or other mods that adds new hostile mobs or strengthens them. Reason for this is because the game gives you a huge slew of option to buff yourself but the mobs get left very far behind.
Applied Mekanistics - Mekanism is an integral part of the ATM mods, and the functionality of AE + chemicals and QIO systems can't be beat.
https://www.curseforge.com/minecraft/mc-mods/shutup-experimental-settings
Shutup Experimental Settings!
every modpack needs this mod.
Simple Backups – Because backups are pretty vital and it’s the best backup mod available right now.
Essence https://www.curseforge.com/minecraft/mc-mods/essence-mod
adds different ways to get resources
Pipez have major tps issue described in https://github.com/AllTheMods/ATM-8/issues/3#issuecomment-1233288738.
I'd also recommend switching pipez to Pretty Pipes for better tps management.
https://www.curseforge.com/minecraft/mc-mods/engineers-decor
For nice decoration
Guard Villagers - I hate when my villagers die when I am just close, with these they are much safer :)
Cyclic – A nice mod which adds several new things. Quark – Every mudpack needs Quark Shutup Experimental Settings! – Plssssss. Tom's Simple Storage Mod – Every beginner needs this system MineColonies – Pls. Storage Drawers – In every stage of the game you need this mod! Pedestals – It's really a pity that there is no 1.18 version
Plus 1 for toms storage
Refined storage 2 https://github.com/refinedmods/refinedstorage2 Its ported to 1.19.2 and a lot better than AE2 /:
@Malaxis12 It’s still in alpha and hasn’t been released on CurseForge yet, so it’ll be a while before it gets added to ATM8, but I’m sure when it does release on CF, it will be.
Biomes O'Plenty – I know it's not in ATM7 for some reason, but maybe we have luck, and you can integrate it into ATM8
It’s not in ATM7 because Oh The Biomes You’ll Go is in ATM7 (and ATM8). One could have both mods installed at the same time, but that just adds clutter and is a bit unnecessary.
Time in a bottle would be a really nice addition imo https://www.curseforge.com/minecraft/mc-mods/time-in-a-bottle-standalone#:~:text=This%20item%20allows%20you%20to,240%20and%20the%20fifth%20480.
I was actually surprised you guys didn't use this already. But I guess with the test server on easy you don't need it (yes that's a call out). https://www.curseforge.com/minecraft/mc-mods/canary
@McKitten Canary is in ATM8.
Please bring back Minecolonies. It is a lot of fun to spend time in the colony while your devices are cranking away at the millions of resources needed for the ATM star and nothing looks as nice as a pack of guards rushing out wearing their AllTheModium armor and showing off those indestructible swords to a horde of nasty barbarians.
- Mod Name Tooltip – Obvious reasons
- Re-chiseled – Fork of Chisel; decorative blocks
- Redstone Pen – Easy to use but powerful redstone placeable in several different formations on a single block
- Better Villages – Overhauls villages
- Bygone Nether – Overhauls the Nether
- Deeper And Darker – Overhals the Deep Dark
- Simple Storage Network – Early-game alternative to AE2/Refined Storage. Better than Tom’s, in my opinion
- Naturalist – Adds realistic-behaving, non-lag-inducing mobs to the game’s wildlife
- Ars Elemental – Addon to Ars Nouveau, adding new glyphs and more
- Grappling Hook Mod – Adds grappling hooks for early-game traversal
- Moving Elevators – Aesthetic and functional take on elevators; replaces RFTools’ elevator, which no longer exists
- Basic Nether Ores & Basic End Ores – Adds Nether variants of overworld ores; supports some modded ores and allows for the additions of any ores
- Artifacts – Needs no explanation; was just updated to 1.19.2 earlier today
Yes please to all of these, especially ReChiseled and Artifacts
Saturn: https://www.curseforge.com/minecraft/mc-mods/saturn a memory performance mod from the creator of Canary.
Minecraft Comes Alive: Reborn: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
While it can coexist with Minecolonies, IMO it should replace Minecolonies.
Ah I see Minecolonies is already removed. this is a perfect replacement!
Minecraft Comes Alive: Reborn: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
~While it can coexist with Minecolonies, IMO it should replace Minecolonies.~
Ah I see Minecolonies is already removed. this is a perfect replacement!
Minecolonies was added back in 0.0.7
But yeah that linked mod sounds cool
Minecraft Comes Alive: Reborn: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn ~While it can coexist with Minecolonies, IMO it should replace Minecolonies.~ Ah I see Minecolonies is already removed. this is a perfect replacement!
Minecolonies was added back in 0.0.7
But yeah that linked mod sounds cool
Ah OK, missed it.
Well Minecolonies is more focused on constructing a NPC town while MCA is more about giving the vanilla villagers personalities/relationships... TBH the better NPC interactions are what I want, and I don't really like the Minecolonies system for NPCs or constructing stuff (or how laggy it gets on servers)
dont mention lag on servers as part of minecolonies.....trust me on that lol (/me lowers voice to a whisper.... though I know exactly what you mean)
How well does mca play with mods that add villager professions?
dont mention lag on servers as part of minecolonies.....trust me on that lol (/me lowers voice to a whisper.... though I know exactly what you mean)
How well does mca play with mods that add villager professions?
Seems to work fine. It soft conflicts with guard villagers specifically (who dont get turned into MCA villagers), but MCA has its own guard villager ai anyway.
Also I don't know the actual TPS impact of MCA. It doesn't seem that bad in spark, but I havent scaled it up like crazy.
Just noticed that Advanced Peripherals has updated for 1.9.2, I am guessing that means the version of CCtweaked for 1.9.1 works in 1.9.2 (otherwise how has a mod that adds to it updated to a 1.9.2 lol) This may be circular logic but wanted to clarify as I know the rules for requesting state must be 1.9.2 and do believe it must be 1.9.2 compatable. So my request is: https://www.curseforge.com/minecraft/mc-mods/cc-tweaked and https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals
We have Oculus, wouldn't be bad to add Dynamic Lights.
Dynamic Lights: https://www.curseforge.com/minecraft/mc-mods/dynamic-lights
We have Oculus, wouldn't be bad to add Dynamic Lights.
Dynamic Lights: https://www.curseforge.com/minecraft/mc-mods/dynamic-lights
Eh, but shaderpacks can already (visually) do this.
Seems like a redundant fps hit?
IF YOU SUGGEST A MOD IT MUST BE UPDATED TO 1.19.2 AND BE THE FORGE VERSION OTHERWISE YOUR COMMENT WILL BE DELETED
Deleted comments: 1 Fabric Count: 0 Mods that are already included Count: 2 Mods that are Not Updated Count: 2
No -Cyclic