For the last few weeks I've been working on getting a trace of a Unity DX11 game (Overcooked 2) to be replayed using hangover. This is a collection of fixes and API implementations that's upstreamable so far. This should be enough to get the trace to replay when the host driver/wine DX implementation supports DX11.
For the last few weeks I've been working on getting a trace of a Unity DX11 game (Overcooked 2) to be replayed using hangover. This is a collection of fixes and API implementations that's upstreamable so far. This should be enough to get the trace to replay when the host driver/wine DX implementation supports DX11.