Closed CoolLKKPS closed 5 months ago
@AndreyMrovol
ok i will roll back to 1.14.11, even have those error
[Error : Unity Log] InvalidOperationException: Sequence contains no matching element
Stack trace:
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func
2[T,TResult] predicate) (at
Hey, I've uploaded new versions of weather registry and weathertweaks, please let me know if it fixes your issue
@AndreyMrovol uh nothing change?
[Error : Unity Log] NullReferenceException
Stack trace:
WeatherRegistry.ImprovedWeatherEffect.set_EffectEnabled (System.Boolean value) (at <5b5aeb57b4bd459f8986fb1cf11a544b>:IL_002C)
WeatherRegistry.ImprovedWeatherEffect.DisableEffect (System.Boolean permament) (at <5b5aeb57b4bd459f8986fb1cf11a544b>:IL_0007)
WeatherTweaks.GameInteraction.SetWeatherEffects (TimeOfDay timeOfDay, System.Collections.Generic.List1[T] weatherEffects) (at <2417152be7b841de9942a6e52483b834>:IL_014F) WeatherTweaks.NetworkedConfig.WeatherEffectsReceived (System.String weatherEffects) (at <2417152be7b841de9942a6e52483b834>:IL_00F2) LethalNetworkAPI.LethalNetworkVariable
1[TData].set_Value (TData value) (at ./Variable/LethalNetworkVariable.cs:104)
WeatherTweaks.NetworkedConfig.SetWeatherEffects (System.Collections.Generic.List`1[T] weathers) (at <2417152be7b841de9942a6e52483b834>:IL_00C7)
WeatherTweaks.OpeningDoorsSequencePatch.SetWeatherEffects () (at <2417152be7b841de9942a6e52483b834>:IL_007D)
(wrapper dynamic-method) WeatherRegistry.OpeningDoorsSequencePatch.DMD
maybe u need my modpack? bc now 3 different error log directly showing this mod has compatibility?
issues
I've managed to find the issue, I'll push the fix shortly
so for me, to reproduce just pull the lever to start the game, once enter the game u can just quit to main menu and re-create a lobby, then start the game again, and after that the ship door should be won't automatically open and the day of time in the game won't functional
I've uploaded a fix (v. 0.20.3) - please let me know if it fixes your issue!
@AndreyMrovol ok this issue fixed, but can u investigate why i still can get this error?
[Error : Unity Log] InvalidOperationException: Sequence contains no matching element
Stack trace:
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func
2[T,TResult] predicate) (at
@AndreyMrovol ok this issue fixed, but can u investigate why i still can get this error? [Error : Unity Log] InvalidOperationException: Sequence contains no matching element Stack trace: System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable
1[T] source, System.Func
2[T,TResult] predicate) (at :IL_0011) WeatherTweaks.Variables.GetLevelWeatherVariable (LevelWeatherType weatherType, System.Boolean variable2) (at <2417152be7b841de9942a6e52483b834>:IL_0045) (wrapper dynamic-method) FloodWeather.DMDFloodWeather::OnEnable(FloodWeather) UnityEngine.GameObject:SetActive(GameObject, Boolean) OopsAllFlooded.Patches.RoundPatch:FloodSpawnPatch() StartOfRound:DMDStartOfRound::OnShipLandedMiscEvents(StartOfRound) d248:DMD<StartOfRound+d248::MoveNext>(d__248) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
oh, was that not fixed by my previous patch? it should only show up when the current weather is not in randomWeathers of the level (something i've fixed)
uh but i got this error, when in stomy weather, monitor are display foggy?
it should be not random weather i think
[Error : Unity Log] NullReferenceException Stack trace: WeatherRegistry.ImprovedWeatherEffect.set_EffectEnabled (System.Boolean value) (at:IL_002C)
WeatherRegistry.ImprovedWeatherEffect.DisableEffect (System.Boolean permament) (at :IL_0007)
WeatherTweaks.GameInteraction.SetWeatherEffects (TimeOfDay timeOfDay, System.Collections.Generic.List:IL_00A1)
WeatherTweaks.OpeningDoorsSequencePatch.SetWeatherEffects () (at :IL_007D)
(wrapper dynamic-method) WeatherRegistry.OpeningDoorsSequencePatch.DMD()
(wrapper dynamic-method) StartOfRound+d248.DMD<StartOfRound+d 248::MoveNext>(StartOfRound/d__248)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :IL_0026)
1[T] weatherEffects) (at <eb0cc75e9f7548d8aca138be8d63b656>:IL_014F) WeatherTweaks.NetworkedConfig.WeatherEffectsReceived (System.String weatherEffects) (at <eb0cc75e9f7548d8aca138be8d63b656>:IL_00F2) LethalNetworkAPI.LethalNetworkVariable
1[TData].set_Value (TData value) (at ./Variable/LethalNetworkVariable.cs:104) WeatherTweaks.NetworkedConfig.SetWeatherEffects (System.Collections.Generic.List`1[T] weathers) (at