Closed Paradox75831004 closed 9 months ago
Hey, thanks for reporting the issue - I'm gonna check what's happening.
From what i've found:
Disabling these mods allowed uncertain weathers to show up.
I thought so, thanks for the explanation. Will this be fixed in the future? Or just disable mods and play without them...
I've just been looking for a very long time for a mod that somehow hid the weather, allows you to complicate the gameplay and make forays into different weather more often
Hey, I'll see what I can do, but the translation mod inserts itself in such a way that my mod isn't even executed:
Okay, I think i managed to find the issue and how to solve it:
RTLC Russian Translation Mods patches LoadNewNode
method as a prefix (code snippet).name%2C%20node.displayText)%3B%0A%09%09%09if%20(text%20!%3D%20null)%0A%09%09%09%7B%0A%09%09%09%09node.displayText%20%3D%20text%3B%0A%09%09%09%7D%0A%09%09%09return%20true%3B%0A%09%09%7D), which skips LethalLevelLoader's method in its entirety, causing no modded weathers to show up.
When I've manually unpatched this, all modded weathers (and their translations) showed up, but the translations were mostly broken.
Moreover, I saw that this is a wider issue with translation mod as a whole (example).
@Paradox75831004 Could you get in contact with translation mod's author and suggest changing Prefix
to Postfix
method? I think this wouldn't break translations and it would make my (and many other) mods compatible.
I've attemted some fixes on my end:
[planetTime]
placeholder with empty stringSetMapScreenInfoToCurrentLevel
patch has the highest priority, so it will override other mods trying to apply the same functionality.
I'm not sure exactly, but because of the translation, it shows the exact weather and it doesn't matter what the weather is written on the monitor...
I think the problem is on my side that I have installed too many mods
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