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[Small feature suggestion in tetris-libui] Consider making the preview-next-tetris-block optional #10
There is one suggestion I have: make it possible to NOT show the "preview
next tetris block" as a feature, perhaps via the menu on top, where you grouped
other functions, such as "Pause" and so forth.
Rationale for the proposal here: if possible I think it would be nice for users /
players to decide how difficult tetris should be. Offering preview by default
is nice and convenient for new users, but some may want to have a slightly
more challenging tetris, so not showing the preview may be useful for
these users / players. On a related note, perhaps it should be possible for
players to determine the number-of-ticks (in other words the starting speed
e. g. how fast the tetris blocks are moving).
If glimmer uses a unified code base for tetris then this perhaps has to be
considered for all tetris variants, to avoid fragmentation of the code base
or usability (e. g. I am NOT suggesting to make this SOLELY confined
to tetris-via-libui, but to how glimmer approaches tetris in general. Tetris
and snake kind of have a demo-purpose for glimmer, I completely
understand that.)
As always please feel free to close the issue at any moment in time! Glimmer
on. \o/
Hey Andy,
Please disregard/modify as you wish in regards to the following suggestion.
I just tested tetris on libui; works fine on linux, no bugs that I could see. \o/
On icewm it looks like this:
https://i.imgur.com/H8Kq2dI.png
There is one suggestion I have: make it possible to NOT show the "preview next tetris block" as a feature, perhaps via the menu on top, where you grouped other functions, such as "Pause" and so forth.
Rationale for the proposal here: if possible I think it would be nice for users / players to decide how difficult tetris should be. Offering preview by default is nice and convenient for new users, but some may want to have a slightly more challenging tetris, so not showing the preview may be useful for these users / players. On a related note, perhaps it should be possible for players to determine the number-of-ticks (in other words the starting speed e. g. how fast the tetris blocks are moving).
If glimmer uses a unified code base for tetris then this perhaps has to be considered for all tetris variants, to avoid fragmentation of the code base or usability (e. g. I am NOT suggesting to make this SOLELY confined to tetris-via-libui, but to how glimmer approaches tetris in general. Tetris and snake kind of have a demo-purpose for glimmer, I completely understand that.)
As always please feel free to close the issue at any moment in time! Glimmer on. \o/