Andyfanshen / RayTracing-with-Unity-URP

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RayTracing-with-Unity-URP

Updated at 2024.4

Maintance Stopped! If you would like a more stable, robust and efficient path tracing renderer with Unity URP, and you also have the device supports hardware-raytracing (i.e. RTX series GPU cards), you may try this project: https://github.com/Andyfanshen/CustomRayTracing.

Renderer Feature

We add a path tracing pass before postprocess pass by renderer feature, that's why we can run path tracing with Unity URP renderer. To enable the raytracing feature, you should:

Now, you have enabled the raytracing feature in your pipeline asset, the following steps tell you how to run a test scene with path tracing

A test scene may like this: 图片 image