Copy erkkah/tigr
Use it with nim language :)
TIGR is a tiny cross-platform graphics library, providing a unified API for Windows, macOS, Linux, iOS and Android.
TIGR's core is a simple framebuffer library. On top of that, we provide a few helpers for the common tasks that 2D programs generally need:
TIGR is designed to be small and independent. The 'hello world' example is less than 100kB:
Platform | Size |
---|---|
windows x86_64 | 48k |
linux x86_64 | 43k |
macOS arm64 | 90k |
macOS x86_64 | 74k |
There are no additional libraries to include; everything is baked right into your program.
TIGR is free to copy with no restrictions; see tigr.nim.
Here's an example Hello World program. For more information, just read tigr.nim to see the APIs available.
import tigr
var screen = window(320, 240, "Hello", 0)
while screen.closed() == 0:
screen.clear(RGB(0x80, 0x90, 0xa0))
screen.print(tfont, 120, 110, tigr.RGB(0xff, 0xff, 0xff), "Hello the world!");
# c: tigrUpdate,tigrRGB ... == nim: tigr.update, tigr.RGB ...
update(screen) # == screen.update() == tigr.update(screen)
# first install and test
nimble install # or nimble install tigr
nimble test
...
Due to the complex lifecycle and packaging of Android apps (there is no such thing as a single source file Android app), a tiny wrapper around TIGR is needed. Still - the TIGR API stays the same!
To keep TIGR as tiny and focused as it is, the Android wrapper lives in a separate repo.
To get started on Android, head over to the TIMOGR repo and continue there.
On iOS, TIGR is implemented as an app delegate, which can be used in your app with just a few lines of code.
Building an iOS app usually requires quite a bit of tinkering in Xcode just to get up and running. To get up and running fast, there is an iOS starter project with a completely commandline-based tool chain, and VS Code configurations for debugging.
To get started on iOS, head over to the TIMOGRiOS repo and continue there.
NOTE: TIGR is included in TIMOGR and TIMOGRiOS, there is no need to install TIGR separately.
TIGR comes with a built-in bitmap font, accessed by the tfont
variable. Custom fonts can be loaded from bitmaps using tigrLoadFont
. A font bitmap contains rows of characters separated by same-colored borders. TIGR assumes that the borders use the same color as the top-left pixel in the bitmap. Each character is assumed to be drawn in white on a transparent background to make tinting work.
Use the tigrfont tool to create your own bitmap fonts from TTF or BDF font files.
TIGR uses a built-in pixel shader that provides a couple of stock effects as controlled by tigrSetPostFX
.
These stock effects can be replaced by calling tigrSetPostShader
with a custom shader.
The custom shader is in the form of a shader function: void fxShader(out vec4 color, in vec2 uv)
and has access to the four parameters from tigrSetPostFX
as a uniform vec4
called parameters
.
See the shader example for more details.
...