Angry-Squirrels / RadEngine

A Haxe game engine
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Two different project #34

Open Tomobodo opened 10 years ago

Tomobodo commented 10 years ago

The more I developp RadEngine, the more I feel there should be two different projects. One for the editor and one for the Engine.

I'm not entirely satisfied by haxeui, I think it's not the right framework for a project of this size. Some components are missing and big text inputs are laggy.

I started the editor and engine as a single project for a good modularity with bundle package but I should abandon this feature at the moment.

For the moment the engine should have a fixed set of system and component but be able to run differents game without recompiling anything. Only by modifiing assets.

Bundle and dynamic library should come later.

Tomobodo commented 10 years ago

I'll continue to developp the editor and engine this way for a while but once the engine is mature enough to run a basic game, the editor will have to be taken to its own project.

Tomobodo commented 10 years ago

I was able to run an openfl app with wxwidget component surounding the render context, so I think its the perfect solution.