Open Tomobodo opened 10 years ago
I'll continue to developp the editor and engine this way for a while but once the engine is mature enough to run a basic game, the editor will have to be taken to its own project.
I was able to run an openfl app with wxwidget component surounding the render context, so I think its the perfect solution.
The more I developp RadEngine, the more I feel there should be two different projects. One for the editor and one for the Engine.
I'm not entirely satisfied by haxeui, I think it's not the right framework for a project of this size. Some components are missing and big text inputs are laggy.
I started the editor and engine as a single project for a good modularity with bundle package but I should abandon this feature at the moment.
For the moment the engine should have a fixed set of system and component but be able to run differents game without recompiling anything. Only by modifiing assets.
Bundle and dynamic library should come later.