A Haxe game engine based on ash entity system.
Using the power of Entity System to make game rapidly with the editor. More tweaking, less compilation time.
git clone git@github.com:Rad-Star/RadEngine.git
cd RadEngine
haxelib dev radengine .
RadEngine use OpenFL, so you first need to create an OpenFL project. Then, in your project.xml, remove every haxelib and add
<haxelib name="radengine" />
Then you'll need System and Components for your entitys. You can create your own, but I recommand you to first use the SimpleBundle. A Bundle is a set of System and Components specialised in a particular task, such as Rendering or Physics. Bundles can be considered as sub engine.
You can use a bundle just as you would use a haxelib. Actually they are haxelib so all you need to do is cloning the bundle and set it as a dev haxelib with command line like so :
git clone git@github.com:Rad-Star/SimpleBundle.git
cd SimpleBundle
haxelib dev simplebundle .
Then add it in your game's project.xml :
<haxelib name="simplebundle" />
You're now ready to use the basic Components and systems.
RadEngine use a lot the "#if debug" preprocessor. In debug build, you should have access to the editor by pressing ctrl + alt + D. The game is now in edit mode. In edit mode, you can create scene and entity, or edit an existing scene, and save.
Here is a list of the available command in edit mode :