Open sbalgas opened 7 years ago
Hi, You can subscribe on AdColonyAdStarted and AdColonyAdAttemptFinished events. It will give you more information about what is happening with the interstitial in your game. Also please check if you have specified right AdColonyAppID and AdColonyZoneIDInterstitialVideo in YourProjectName\Config\DefaultEngine.ini file in [Advertisement] section.
Best regards.
Hi, I put those nodes and my log cat says this.
1 or 2 fps after advertising the game is exit. I was check AdColonyAppID and AdColonyZoneIDInterstitialVideo in my config and it is ok. Also, in my AdColony's panel, I can see the number of views.
Just now, my sdk version is 14 (Minimum and Target), and my NDK Level is 19.
there's something I'm forgetting me?
`Regards
Do you have fps drop only after AdColony ads is shown? What about Chartboost, are there some troubles with it?
Hi, I try with Chartboost, and I have the same problem. After hiding advertising the game is close.
but, with AdMob it's work fine.
I put here the log for a review.
Regards
D/UE4 (20285): [2016.10.06-00.44.48:731][-7973112]LogChartboost: AndroidThunkCpp_HasInterstitial OK D/UE4 (20285): [2016.10.06-00.44.48:735][-7973112]LogBlueprintUserMessages: [GameTestGameMode_BP_C_0] HasInterstitial ? false D/UE4 (20285): In AndroidThunkJava_ShowAdBanner D/UE4 (20285): AdID: ca-app-pub-**** D/UE4 (20285): In AndroidThunkJava_HideAdBanner D/UE4 (20285): Case APP_CMD_PAUSE D/UE4 (20285): LogAndroidEvents: EnqueueAppEvent : 6, 0, tid = 20307 D/UE4 (20285): ==============> GameActive.onPause complete! D/UE4 (20285): [2016.10.06-00.44.52:666][-7973112]LogAndroid: Case APP_CMD_PAUSE D/UE4 (20285): [2016.10.06-00.44.52:704][-7973112]LogAndroidEvents:Display: DequeueAppEvent : 6, 0 D/UE4 (20285): [2016.10.06-00.44.54:541][-7973112]LogBlueprintUserMessages: [GameTestGameMode_BP_C_0] DidDisplayInterstitial Default D/UE4 (20285): [2016.10.06-00.44.54:541][-7973112]LogBlueprintUserMessages: [GameTestGameMode_BP_C_0] DidCacheInterstitial Default D/UE4 (20285): AndroidEGL::ResetDisplay() D/UE4 (20285): Execution has been paused... D/UE4 (20285): LogAndroidEvents: EnqueueAppEvent : 10, 0, tid = 20307 D/UE4 (20285): LogAndroidEvents: EnqueueAppEvent : 12, 0, tid = 20307 D/UE4 (20285): [2016.10.06-00.44.54:643][-7973112]LogAndroid: Case APP_CMD_LOST_FOCUS D/UE4 (20285): [2016.10.06-00.44.54:644][-7973112]LogAndroid: Case APP_CMD_SAVE_STATE D/UE4 (20285): [2016.10.06-00.44.54:644][-7973112]LogAndroidEvents:Display: DequeueAppEvent : 10, 0 D/UE4 (20285): [2016.10.06-00.44.54:644][-7973112]LogAndroidEvents:Display: DequeueAppEvent : 12, 0 D/UE4 (20285): Case APP_CMD_RESUME D/UE4 (20285): LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 20307 D/UE4 (20285): App is running in Landscape D/UE4 (20285): ==============> Resuming main init D/UE4 (20285): ==============> GameActive.onResume complete! D/UE4 (20285): LogAndroidEvents: EnqueueAppEvent : 11, 0, tid = 20307 D/UE4 (20285): [2016.10.06-00.45.18:025][-7973112]LogAndroid: Case APP_CMD_RESUME D/UE4 (20285): [2016.10.06-00.45.18:025][-7973112]LogAndroid: Case APP_CMD_GAINED_FOCUS D/UE4 (20285): [2016.10.06-00.45.18:025][-7973112]LogAndroidEvents:Display: DequeueAppEvent : 7, 0 D/UE4 (20285): [2016.10.06-00.45.18:070][-7973112]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. D/UE4 (20285): [2016.10.06-00.45.18:078][-7973112]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666 D/UE4 (20285): Execution has been resumed! D/UE4 (20285): [2016.10.06-00.45.18:082][-7973112]LogAndroidEvents:Display: DequeueAppEvent : 11, 0 D/UE4 (20285): [2016.10.06-00.45.18:231][-7973112]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FUdpMessageBeacon///Thread_51d1_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FUdpMessageBeacon///Thread_5076_0///####STATCAT_Advanced#### D/UE4 (20285): [2016.10.06-00.45.18:232][-7973112]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FUdpMessageProcessor.Sender///Thread_51d2_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FUdpMessageProcessor.Sender///Thread_5077_0///####STATCAT_Advanced#### D/UE4 (20285): [2016.10.06-00.45.18:232][-7973112]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FUdpMessageProcessor///Thread_51d0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FUdpMessageProcessor///Thread_5075_0///####STATCAT_Advanced#### D/UE4 (20285): [2016.10.06-00.45.18:232][-7973112]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//UdpMessageMulticastReceiver///Thread_51d3_0///####STATCAT_Advanced#### old //STATGROUP_Threads//UdpMessageMulticastReceiver///Thread_5078_0///####STATCAT_Advanced#### D/UE4 (20285): [2016.10.06-00.45.18:232][-7973112]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FTcpMessageTransport///Thread_51d4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FTcpMessageTransport///Thread_5073_0///####STATCAT_Advanced#### D/UE4 (20285): [2016.10.06-00.45.18:233][-7973112]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FTcpListener///Thread_51d6_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FTcpListener///Thread_5074_0///####STATCAT_Advanced####
Hi, please make a sample project with the plugin and send it to me: support@2scarsgames.com
Hi, I discovered something interesting. the bug occurs only in my Tablet CX9006. In others devices this does not happen. I will check on more devices and I will report the result. Regards
Hi, I use Android sdk 14 with UE 4.13.
The problem appears when AdColony Interstitial is finish and the game is resumed. At once, my game is exit.
I only have this.![adcolony](https://cloud.githubusercontent.com/assets/6652374/19023412/96dab918-88c4-11e6-8249-2a1f5c5ba14c.png)
logcat:
And, the log in UE4Game/game/game/Saved/Logs/game.log is incomplete.
How can i fix/debug this?
I will try deploy a empty game for test this.
Regards