Immersive Weapons is a weapons mod more than just a weapons mod aiming to spice up your combat skills.
Traverse the world, scavenging in destroyed factories or climbing to the pits of hell to collect new and powerful resources. Build stronger and more versatile weapons of war. Fortify your base and sound alarms at the first sign of intrusion by invaders.
A few things that will be the highlight of your experience:
A few other notes:
Active development will be focused on the latest Minecraft version. You should upgrade to newer versions of Immersive Weapons for bug fixes and new features.
When looking at the mod file, the version looks like
this: ImmersiveWeapons-<Minecraft version>-<Immersive Weapons version>
. For example, ImmersiveWeapons-1.18.2-1.15.0
.
The Minecraft version is simple: it only changes when the mod is updated to newer versions of Minecraft.
The Immersive Weapons version is a bit more complex:
When the first number changes (1.15.0), it is a major change. For example, changing from an in-dev to a full
release. This probably won't ever change.
When the second number changes (1.15.0), it is a minor change. For example, adding new features, improvements, etc.
These are usually content releases or large rewrites.
When the third number changes (1.15.0), it is a bugfix/patch. These are small changes that correct behaviors or
otherwise add small functionalities.
You should always update to the latest bugfix/patch version. Updating to the latest minor version is also recommended, but can be treated with a lower priority. Read the update changelogs associated with new releases for any important information about that release.
This table lists the latest Immersive Weapons version for a Minecraft version. If anything is listed other than Latest, consider it to be at the End of Life. In some cases, an older version will receive bugfixes should the community describe an interest in it (This excludes versions listed as N/A - Build From Source).
MC Version | Immersive Weapons Latest Version |
---|---|
1.20.4 | Latest |
1.20.2 | 1.28.0 |
1.20.1 | 1.27.7 |
1.19.4 | 1.23.2 |
1.19.3 | 1.21.0 |
1.19.2 | N/A - Build From Source |
1.19 | 1.18.4 |
1.18.2 | 1.17.4 |
1.18.1 | (ALPHA) 1.14.0-alpha1 |
1.17.1 | 1.12.1 |
1.16.5 | 1.4.3 |
1.16.4 | 1.1.1 |
1.15.2 | N/A - Build From Source |
Immersive Weapons versions including and prior to v1.24.x were designed for the classic Forge modloader. However, as of v1.25.0, Immersive Weapons is now designed for the NeoForge modloader. The reason for this can be found on the Neoforged project blog. It is expected that a majority of the existing Forge community will migrate to NeoForge.
On MC 1.20.1, NeoForge should be compatible with Forge mods, so IW v1.25.x-v1.27.x should also work on both. However, if you experience issues on Forge, try NeoForge. Starting at MC 1.20.2 there is a hard break on compatibility between the two modloaders. I will not (and cannot feasibly) maintain two separate versions of Immersive Weapons for Forge and NeoForge.
See CONTRIBUTING.md.
Bug reports and feature suggestions are welcomed. However, there are a few things you need to include when making them.
Specifically for bug reports:
Providing the requested information at the beginning can make the difference between a three-hour update and a three-day update.
Before making a report, update to the latest version of Immersive Weapons and NeoForge. It's possible that what you're looking for was merged into a newer release.
Immersive Weapons is MIT licensed, excluding its assets, which are CC-BY-NC-SA licensed.
Some translations (es_es
and ru_ru
) were generated automatically using
my (now decrepit) Mr. Worldwide toolkit. They are probably not too
accurate, and I don't have the time to fix them. I have not generated any other translations in a long time as the
toolkit proved to be too unreliable.
If you want to clean up the translations then please go ahead and make a contribution. I appreciate it.