Playhome reversed engineered community port for Android?
Unity Engine used : Unity 5.5.1f1
Visual studio used ; Visual Studio 2015
Source code extractor used :
assetripper (Extracting unity full souunrce code) https://github.com/AssetRipper/AssetRipper/issues ,
UABE(for extracting some contents from asset bundle) https://github.com/SeriousCache/UABE ,
dnspy and ilspy for recovering some scripts .
A halfbaked working trying to port on android there are some issues
- Shaders missing
- Assets bundles are lock to target on platform windows looking for a fix the game can detect files but cant load due to the assets being made for windows and not for android it might take time to modify each asset if this one was fix ingame model characters would run ongoing
- Need some code rebased
- The whole source code is open community is free to modify
- Need to copy the userdata and abdata on data/com.burger.hentai/files
- the game is playable on windows but not on android due to assets not loading
-
Added a console error viewer on the game to check for debugging issues
Things todo!
- Extract every assets bundles that can be seen from abdata and rebuild as assetbundle using unity 5.5 ( then change the target platform from windows to android) ❌ongoing
- rebuild shaders from unity 5.5.5f1 ❌
- Build it as a android ✅ (due to the game engine is dated 2016 you have to execute a command on cmd inside platform tool to install this apk on android 13 and above adb "install --bypass-low-target-sdk-block name of the apk.apk " oh dont forgt to switch platform if youre building it to android) ✅
- Adding mods? Translations? Upgrading the game engine to newer version? ❌
How to build?
Download this whole package and open in unity 5.5.5f1 as project and build to windows or android (assets will not load still looking for a quick fix)
Whats next?
Well Try porting koikatsu and honey select on android though i did have started some!