Welcome to the Anotherland Server Emulator project, a community-driven initiative to resurrect the MMORPG, Otherland. This emulator aims to recreate the experience of Otherland by providing tools and instructions to set up and run your own server for the game.
Currently, the project is undergoing a major rewrite and is not yet playable. If you simply want to run a local instance of the server, you should check out the tag v0.1.1
and follow the README there, or use the pre-compiled Docker image with the same name.
Before you begin, ensure you have the following installed:
Clone the repository to your local machine:
git clone https://github.com/AnotherlandServer/anotherland.git
Set the environment variable OTHERLAND_CLIENT_PATH
to the path of your game client installation.
Build the project using Cargo:
cargo build
The server is divided into multiple services that can be run across distributed machines.
core_service
Provides central services like authentication and realm registration. It serves as the entry point for clients and the central registry for realms. This service also exposes a GraphQL API for internal use.
login_server
The primary server for clients to connect to. This is the gateway to the Otherland cluster and allows clients to select a realm to log into. It exposes the main RakNet connection, the TCP queue, and the TCP verification service. After login, clients are redirected to a frontend_server
of the selected realm.
realm_manager_service
The cornerstone for each realm. It manages the realm's database and acts as a registry for cluster frontends and distributed zones.
world_service
(not yet implemented)
Responsible for running a collection of zones (maps) defined by the database.
dungeon_service
(not yet implemented)
Responsible for running dungeon instances.
myland_service
(not yet implemented)
Responsible for running Myland instances.
emergency_service
(not yet implemented)
Responsible for handling emergencies.
battleground_service
(not yet implemented)
Responsible for running battlegrounds.
frontend_server
A staging area for clients immediately after connecting to a realm. It serves clients until they’ve selected a character to play as, at which point they are redirected to one of the cluster_server
endpoints.
cluster_server
(not yet implemented)
Routes connected clients’ requests to the appropriate zone or dungeon server.
Start the core_service
and wait for the GraphQL interface to become available. Use the Rover CLI with the rover dev
command to launch an IDE for interfacing with the GraphQL API.
Use the createRealm
mutation to create your first realm.
Start the realm_manager_service
with the --realm-id
parameter, specifying the ID of the realm you just created, to begin setting up the realm.
Once the service is fully started, use the seed-realm
tool to seed the realm database by extracting content from the Otherland client files.
After completing these steps, start the remaining services and connect to your realm.
--help
argument with each process to view available options and their default values. frontend_server
), avoid using 127.0.0.1
, as the Otherland client may struggle to resolve it.Open UnrealEgine3/AmunGame/Config/DefaultUI.ini
within the client’s folder and locate the line:
+ConfigureLoginAddress=(srvName="#UI.EU_Server_LIVE#", srvAddress="78.46.105.144", srvPort=6112, queuePort=53292)
Replace the srvName
option with any name you like. Set srvAddress
to the public IP of your server. If you run Anotherland with default parameters, you don't need to modify srvPort
or queuePort
.
Open Atlas/data/otherlandgame/config/clientcfg.ini
and locate the line:
verificationSrv =78.46.105.144
Replace the IP address with the public IP of your server to enable Steam login.
Currently, we are not accepting contributions as Anotherland is in its initial development phase. Our immediate goal is to build a stable foundation for the project. We appreciate your interest and enthusiasm and intend to open the project for community contributions in the future.
This project is licensed under the AGPL-3.0 License.
This project is a fan-based initiative and is not officially affiliated with, endorsed by, or connected to any of the original creators or entities involved in the development of Otherland, including Game OL GmbH, DRAGO Entertainment S.A., or Tad Williams. This emulator is developed and maintained by enthusiasts with no commercial intent and respects the intellectual property rights of the original creators.