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Kiska-Function-Library
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Improve KISKA_fnc_addProximityPlayerAction
#109
Ansible2
closed
1 year ago
1
KISKA Notify bugs
#108
Ansible2
closed
2 years ago
0
Add the ability to toggle various GUIs
#107
Ansible2
opened
2 years ago
0
Add communication menu ace action feature toggle
#106
Ansible2
opened
2 years ago
0
Add unconscious players are captive feature toggle
#105
Ansible2
opened
2 years ago
0
Add keep in group feature toggle
#104
Ansible2
opened
2 years ago
0
Make use of `createVehicleLocal`
#103
Ansible2
opened
2 years ago
0
Add the ability to dynamically assign unit types in KISKA base configs
#101
Ansible2
closed
2 years ago
1
Look for places to use `inAreaArray`
#100
Ansible2
opened
2 years ago
0
Group Changer can rally indicator not properly being updated
#99
Ansible2
closed
2 years ago
1
Investigate log levels for KISKA_fnc_log
#98
Ansible2
opened
2 years ago
0
Improve KISKA_fnc_keepInGroup
#97
Ansible2
opened
2 years ago
0
On respawn players are captive (ACE on)
#96
Ansible2
closed
2 years ago
1
Implement `KISKA_fnc_callBack`
#95
Ansible2
closed
2 years ago
2
Update KISKA_fnc_waitUntil
#94
Ansible2
closed
2 years ago
0
Refactor kiska support manager to take hashmap and/or config
#93
Ansible2
opened
2 years ago
0
Make KISKA support template classes callable
#92
Ansible2
closed
2 years ago
5
Fix weapon sway slider not having an affect without adjustment when ACE is loaded
#91
Ansible2
closed
2 years ago
1
Remove all KISKA_Sounds dependencies
#90
Ansible2
opened
2 years ago
0
Improve KISKA_fnc_ACEX_setHCTransfer
#89
Ansible2
opened
2 years ago
0
Improve KISKA_fnc_defend
#88
Ansible2
opened
2 years ago
0
Improve KISKA_fnc_heliPatrol
#87
Ansible2
opened
2 years ago
0
Improve KISKA_fnc_configureConvoy
#86
Ansible2
closed
1 year ago
1
Make use of KISKA_fnc_selectRandom
#85
Ansible2
closed
2 years ago
0
Improve CIWS system
#84
Ansible2
opened
2 years ago
0
Remove Korea loadout headers
#83
Ansible2
opened
2 years ago
0
Improve KISKA_fnc_updateRespawnMarker
#82
Ansible2
closed
2 years ago
0
Improve KISKA_fnc_ambientRadio
#81
Ansible2
closed
2 years ago
1
Improve KISKA_fnc_battleSound
#80
Ansible2
closed
2 years ago
0
Improve KISKA_fnc_playSound2D
#79
Ansible2
closed
2 years ago
0
Add KISKA_fnc_say
#78
Ansible2
closed
2 years ago
1
Improve playSoundNSub
#77
Ansible2
closed
2 years ago
1
Improve KISKA_fnc_radioChatter
#76
Ansible2
closed
2 years ago
0
Update KISKA_fnc_addMagRepack
#75
Ansible2
closed
2 years ago
0
Refactor KISKA_fnc_cruiseMissile & KISKA_fnc_cruiseMissileStrike
#74
Ansible2
closed
2 years ago
1
Refactor `KISKA_fnc_datalinkMsg`
#73
Ansible2
closed
2 years ago
0
Refactor `KISKA_fnc_notification`
#72
Ansible2
closed
2 years ago
0
Add `BLWK_fnc_notify` from Survival
#71
Ansible2
closed
2 years ago
0
Ambient animations & Other
#70
Ansible2
closed
2 years ago
0
Reactive bases and more upgrades
#69
Ansible2
closed
2 years ago
0
Add the ability to use an existing aircraft with `KISKA_fnc_helicopterGunner`
#68
Ansible2
closed
2 years ago
0
Add a custom stop time param to play music function
#67
Ansible2
closed
2 years ago
0
Add config to scripted eventhandler params
#66
Ansible2
closed
2 years ago
0
Arsenal supply drop support does not add arsenal
#65
Ansible2
closed
2 years ago
0
Group changer can rally has locality issues
#64
Ansible2
closed
2 years ago
1
Script error when joining new remote group
#63
Ansible2
closed
2 years ago
2
Unable to select support options when calling
#62
Ansible2
closed
2 years ago
0
Add a function to play a series of music tracks in sequence
#61
Ansible2
opened
2 years ago
0
`KISKA_fnc_setCrew` sometimes causes units to move to `[0,0,0]` when paired with `move` command
#60
Ansible2
closed
2 years ago
0
The first unit of a group is not moved into the vehicle in `fn_driverTo.sqf`
#59
Ansible2
closed
2 years ago
0
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