issues
search
Ansible2
/
Kiska-Function-Library
0
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Bases Refactor
#159
Ansible2
opened
2 months ago
0
Sling load causes extreme detour when payload is close
#158
Ansible2
closed
1 year ago
0
Create functions for working with spectrum device in multiplayer
#157
Ansible2
closed
1 year ago
0
Fixed error with KISKA_fnc_driveTo
#156
chiefshot
closed
1 year ago
0
If a player dies while in Zeus they will be permanently locked in Spectator mode
#155
Ansible2
opened
1 year ago
1
Create a function that locks/unlocks a given vehicle position for AI
#154
Ansible2
opened
1 year ago
0
Random Music will not play if (or takes a significant amount of time to do so)
#153
Ansible2
closed
9 months ago
0
Create a more reliable convoy system
#152
Ansible2
closed
1 year ago
0
Allow Users To Control Enabled Radio Channels with CBA menu options
#151
Ansible2
closed
1 year ago
0
Create a function that sends a helicopter to hover at a position
#150
Ansible2
closed
9 months ago
1
KISKA_fnc_configureConvoy : Vehicles that do a hard break will stop and never try to catch their leader
#149
Ansible2
closed
1 year ago
2
KISKA_fnc_configureConvoy does not work with setDriveOnPath
#148
Ansible2
closed
1 year ago
1
Some helicopters will throw an error during fastrope, but still work
#147
Ansible2
closed
1 year ago
1
Create a flyby function
#146
Ansible2
opened
1 year ago
0
When some helicopters are dropping off fastrope troops, they have incorrect rotation
#145
Ansible2
closed
1 year ago
1
Comm menu supports are not added back to the player if cancelling while in the menu
#144
Ansible2
closed
1 year ago
0
AI on dedicated server did not have uniforms when using KISKA_fnc_assignUnitLoadout
#143
Ansible2
closed
1 year ago
1
Groups still don't show in group changer on initial load
#142
Ansible2
closed
1 year ago
2
Trait Manger Updates
#141
Ansible2
opened
1 year ago
0
Bases default reaction will have units try to stalk air targets
#140
Ansible2
closed
1 year ago
0
Multi kill eventhandler does not fire on ambiently animated units
#139
Ansible2
closed
1 year ago
0
compiledDestination in KISKA_fnc_createTaskFromConfig can return arrays
#138
Ansible2
closed
1 year ago
0
Slight chance of ambiently animated units not having correct loadout saved
#137
Ansible2
closed
1 year ago
0
Make use of Enemy Detected group eventhandler for bases reinforce
#136
Ansible2
closed
1 year ago
2
Single attachTo logic groups for ambient animations causes dynamic sim issues
#135
Ansible2
closed
1 year ago
0
Base reinforce can be triggered by units that are a significant distance from the player
#134
Ansible2
closed
1 year ago
1
Support manager: Remote user sees unused CAS supports as red
#133
Ansible2
closed
1 year ago
1
Support manager stored support did not get removed from player's comm menu
#132
Ansible2
closed
1 year ago
2
Auto snapping with ambient animations
#131
Ansible2
closed
1 year ago
2
Consolidate reinforce class parsing in bases functions
#130
Ansible2
closed
1 year ago
1
Unit loadout issues
#129
Ansible2
closed
1 year ago
1
KISKA reinforce seems to create multiple stalking instances
#128
Ansible2
closed
1 year ago
0
KISKA Compass should be disabled by default
#127
Ansible2
closed
1 year ago
0
Add the ability to manage dynamic simulation settings from config
#126
Ansible2
closed
1 year ago
0
Developers can select sections of units from a base
#125
Ansible2
opened
1 year ago
0
Developers can create bases from config
#124
Ansible2
opened
1 year ago
0
KISKA_fnc_ambientAnim_stop does not reset unit's animation
#123
Ansible2
closed
1 year ago
0
Add a function for exporting a list of loadouts
#122
Ansible2
closed
1 year ago
0
Add the ability to pass code to `KISKA_fnc_ACE_fastRope`'s `_unitsToDeploy` param
#121
Ansible2
closed
1 year ago
1
Some helicopters when fast roping, need FRIES equipped first
#120
Ansible2
closed
1 year ago
2
Add a KISKA_fnc_clearWaypoints
#119
Ansible2
closed
2 years ago
0
Voice input
#118
Ansible2
opened
2 years ago
4
Add function for getting the global `KISKA_ambientAnim_attachToLogicGroup`
#117
Ansible2
closed
1 year ago
0
Add the ability to define the onPrepare function for ACE fastrope
#116
Ansible2
closed
1 year ago
2
Add a timeline function
#115
Ansible2
closed
1 year ago
1
Test replacement of custom behavior events with EnemyDetected group eventhandler
#114
Ansible2
closed
1 year ago
1
Make use of Group Eventhandlers added in 2.10
#113
Ansible2
closed
1 year ago
2
Remove music macros
#112
Ansible2
opened
2 years ago
0
Find areas to use faster select random and delete index
#111
Ansible2
closed
2 years ago
0
Adjust countdown
#110
Ansible2
opened
2 years ago
0
Next