"Chess is the Drosophila of artificial intelligence." - Alexander Kronrod
GrandMasterAI is a minimal sophisticated chess engine that interfaces with Chess Engines or other players to play chess autonomously. It's built to understand and employ advanced chess notations and strategies, making moves independently while adhering to the highest standards of sportsmanship and fair play.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
What things you need to install the software and how to install them:
.NET 6.0 SDK or later A compatible IDE (e.g., Visual Studio, Visual Studio Code)
A step by step series of examples that tell you how to get a development environment running:
Clone the repository:
Navigate to the project directory:
cd GrandMasterAI
Restore dependencies:
dotnet restore
Build the project:
dotnet build
DEMO SOON :)
Automated tests for this system:
dotnet test
C# - The programming language used .NET - Framework
Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.
We use SemVer for versioning. For the versions available, see the tags on this repository.
Anthony Hackman - Initial work - GrandMasterAI Kyle Fadley - Initial logic - GrandMasterAI
See also the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE.md file for details.
Chess Logic: @Pharlex: https://github.com/pharlex/Chess
Inspirations: