Closed Sector171 closed 3 years ago
Planets
Planets: i will talk more about Galaxy competition, as mentioned there are 3 tiers: t1: 3 planets, t2: 2 planets, t3: one planet. Each sector in each tier gives a slightly different score/time unit based on its importance, generally sectors in a higher tier give more score/time, for example if t1 sectors give score vary from (60-75)/time, t2 could be (70-85)/time, t3 (80-95)/time. Time unit could be 4 hours, 3 hours..etc.
This does not fit the theme of Mindustry whatsoever. You are proposing to add official campaign servers with clans, and make the campaign multiplayer.
Clans
After fininshing the camapaign, "Galaxy teleporter" upgrade will be unlocked, which unlocks seasonal competition, to participate the player first should be part of a clan, there are 2 ways to do so: 1-random: he just determines the setting such as languages--> then search--> join. 2-planned(better choice): the players in different communities like Discord & Reddit ...etc meets each other and agree to be part of one clan, the minimum number of players required to do so is 6 (6 requests). As you can see the clans here not like other games where the player can make a clan then add new members..etc, here the clans are predefinied, and no one can own a clan, there is a voting system to solve the problems including kicking members, reports, admins control the clan's problems(not allowed to make a gang, voting is not the final thing). There is chatting system (written & voice, ofc not like PvP, but much better), helping tools for tasks and plans. There is a clan's leader, it is the player with the highest points(what did he gain from all old competitions), but he has no important permissions, it is more "honorary" position. In voting system it is proportional to player's points (opnions of more experienced players have more impact). Permissions: one of the most important point in clans, unlike campaign, here the game is ongoing 24/7, you cant prevent the others from attacking you the moment they want which may not ok for you, ofc there is a notification system for mobile & PC, but people have their own life. So the player can give the permissins to other (or all) clan's members to manage his stuff if he is offline(it is something different from "account", no one gives his account to anyone else, but a permissions to control his factories, units, resources..etc). The player can determine the type of permission(s) for each member in his clan. ofc he can disable this feature but this is not a good idea. For clans which has less than 10 members, actually there is still 10 accounts, the clan's members can manage these missing accounts until someone join. Inactive players: not necessary the players who havent been online for a while, also if a player plays everyday but not doing important thing is considered "inactive", there is player's pointing system for achievements(attacks, defend, production..etc), if it becomes below a specific level1 per time --> 50% or more votes enough to kick him, if below level2 only one vote(10%) enough to kick him out, so that the clan may get new active player, or at least the clan members can manage his stuff(if he was preventing that). Exchange resources: between clan's members allowed but at very low rate. it is also possible to exchange sectors(which is better), or even give up a sector.
This does not fit the theme of Mindustry whatsoever. You are proposing to add official campaign servers with clans, and make the campaign multiplayer.
Yeah, where is the problem??! this doesnt exist and i ask to be added without affecting the old stuff. it just new game play I am not asking to make the campaign multiplayer, the campaign will still exist as it is. IF YOU DONT LIKE IT, DONT PLAY IT. you can still play everything else as it is.
the real issues related to it are mentioned above: 1-huge efforts 2-maybe $$ 3-need for real dev team.
And due to that, it has basically 0 chance of being implemented.
IF YOU DONT LIKE IT, DONT PLAY IT. you can still play everything else as it is.
if anuke doesnt like it, do you think he is going to drop all of his v7 ideas and implement this fortnite/clash of clans/whatever thing? go make a plugin instead
And due to that, it has basically 0 chance of being implemented.
Nothing new, i already know it is hard to be implemented and said that at the very beginning of my topic, but don't be so sure about this "0 chance", maybe only for now.
if anuke doesnt like it, do you think he is going to drop all of his v7 ideas and implement this fortnite/clash of clans/whatever thing? ???ah really? i expected to see it tomorrow in the store!! did you see any mention or suggestion to remove any of preexisting features?! i said it is a long term project, ofc he shouldn't drop anything but this could be something to think in after that and if a significant changes take place in logistics(funds/team).
This game is very strategic one it has all infra-structures to be one (factories-resources-complicated items production-units-logic...etc) we know this very well from campaign, more than most of real strategic games. The question is: is there any real reason prevents such addition to this game? taking into account that IT WILL NOT AFFECT THE OLD STUFF, not being so from beginning not a reason. I'm not familiar with this game history because I've played it since few months only(v6), so i wonder was there PvP since the first release of this game? was there Logic? was there...etc or such a huge ideas got added later?! Best..
IF YOU DONT LIKE IT, DONT PLAY IT. you can still play everything else as it is.
if anuke doesnt like it, do you think he is going to drop all of his v7 ideas and implement this fortnite/clash of clans/whatever thing? go make a plugin instead
I have to agree with this person. You asking to add a clan battle thing, that adds like creating a new Mindustry of work and effort and.. Putting it simple so you understand it: -it's like asking your parents to give you a Pont and a Stable, and a knight armor so you can battle it out with your friends..
Its not something your fathers are planing for you, not that they can afford it, and if you someday grow up and still want to do that weird stuff, you can go make it happen yourself, or create a team to do it, you can ask ur parents for a pony, but not every parent wants a Pony on Their House.
And you should not scream n make a ruckus at other people who try to tell you using good manners "why You may not have the Pony" if Father doesn't want a Pony.
Thanks God that there are very few people (less than 1%) who can think out of box, otherwise the human being would still live in caves. "hey why do you ask for this weird thing called "Matches" to set up fire, we are doing so using sticks and stones and we are fine with that, go and do something useful" If we have a look at any successful thing (windows, google, a lot of games...etc) how did it begin, and how did it become later...
Somehow, I don't think that comparing humans getting out of caves to people not liking a new gamemode makes sense.
Somehow, I don't think that comparing humans getting out of caves to people not liking a new gamemode makes sense.
ofc, that's for sure 100%. except you made the wrong comparison. The correct comparison is between new good creative idea(yeah it is and i can defend it very well, being applicable or not is a different story) and amount of hate, trolling , jeering against it. if someone want to jeer, that's fine but should know well what he is doing and use his brain if the other side has well structured idea, otherwise he will find himself in a very bad situation. I wonder, why people in this community that bad? why they don't use the respected useful manner you use when criticizing?
Haha, it looks that I'm not the only one who has such a "stupid" idea.
I think you're missing the point here. It does not fit in the vanilla game or campaign whatsoever. Let's compare Minecraft to it, if one person suggested they add a battle royale mode would they add it? No. They have money and real dev team but they still won't add it because it does not fit the game. You're trying to add seasons, clans and official supported multiplayer. Point is it does not fit the game.
@Cherridude Well said!
That's the reason I dislike most mods. They don't improve the game, they change the game.
I think you're missing the point here. It does not fit in the vanilla game or campaign whatsoever. Let's compare Minecraft to it, if one person suggested they add a battle royale mode would they add it? No. They have money and real dev team but they still won't add it because it does not fit the game. You're trying to add seasons, clans and official supported multiplayer. Point is it does not fit the game.
Believe me, I do understand this point very very well, it is your opinion and I respect it ofc, but disagree with it, not only I believe it fits it very well, but also I see its future in it( if this game someday would be a big thing for sure there should be great logic stuff + clans). I asked this before, so I repeat - except the logistic obstacle -
is there any real reason prevents such addition to this game?
İs there any explainable reasons & obstacles ?? Saying it doesn't fit is just an opinion ok I respect it but not supported, where is the meat? I need meat, something like : if we add this idea this means bla bla bla which requires bla bla bla and leads to this problem. I'm pretty sure if this idea get implemented someday, those people who criticized it will be the first ones who play & enjoy it. Why do I feel that the people misunderstood it a little bit, there is no relation between campaign and it, it is just an advanced game mode will unlock only if a player finished the campaign, to guarantee that who will participate has enough exp, noobs not allowed to be in. Also it will not affect any preexisting things like campaign, PvP, sandbox...etc, it is just an advanced extra game mode.
https://github.com/Anuken/Mindustry-Suggestions/issues/2053 used to suggest a feature similar to it, but it got tons of criticism so I changed it. (click 3 dot button and edit history)
advanced extra game mode
New revolutionary game modes that aren't urgently needed are better suited to mods that insert them into the game instead of being added to vanilla mindustry. It might be awesome, but....
1-huge efforts 2-money 3-need for real dev team.
If you can solve these problems for Anuke in order to get this suggestion done, then go ahead. Sadly, I don't think Anuke has the resources to solve this problem.
hey why do you ask for this weird thing called "Matches" to set up fire, we are doing so using sticks and stones and we are fine with that
and if you want to use matches to set up a fire then go and get one yourself instead of asking anuke to get them for you.
Oh, wasn't that blockchains thing, tbh I didn't like it at all(partially because I didn't understand it well), also for money and skins issues.
But what I did see now is really nice idea, so don't listen to haters it is good idea in its current format, and your justification for it is exactly what made me do this suggestion
- It's a way of making sure the community sticks to Mindustry and continue to love it.
I finished the campaign (after developing some logic stuff even eradication bases became easy for me), and I am not fan in PvP but I like the concept of this game too much so... -->suggestion. Even though it is a different enough(clans and so) but swims in the same pool. I think my idea is better but yours is more practical and much easier to apply and fits mod. Mine doesn't fit mods at all(very hard) because it needs central servers and direct support from Dev rather than client-side servers like yours.
So there are 3 ideas about multiplying in less than one week, hmm the cook being cooked.
My main objection is the scale. I have no idea what Anuke is planning for planets, but just talking about enough servers to support 100 concurrent players is a problem. I would be happy if the folks currently playing could simply opt to play together on the same planet with sector interactions. I'm pretty sure a 1-man shop is not going to build out a server farm...
This suggestion is now stale, and will be automatically closed.
Describe the content or mechanics you are proposing.
This is more a long-term project than new feature, since it requires 1-huge efforts 2-$$$(maybe) 3-real dev team. I dont know number & effectiveness of volunteers working with you, so i'm not sure if it is doable for now or not, but even if not this idea is something in pocket if changes happen to funds. Since the topic is too long, i will explain the main idea here, then go a little bit in some details in the comments. let's go(the numbers mentioned below are just examples to explain the idea):
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
Mindustry is much more strategic game than tower defense, we have campaign but it is single player, PvP is just a fast match. This idea will give players a chance to play strategic, within a team.
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to make sure my idea is not listed under the "A few things you shouldn't suggest" category.